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I'm trying to figure out how to make trades with AI more equitable, such that you don't need to give them 2-5x as much to get 1 thing back of otherwise equal value.
I found the following in AIParameters[DiplomaticTerm_Research].xml
<!-- The interpreter context simulation object is the empire who analyse the term -->
<!-- Available hooks: * $(TechnologyRemainingTurn) = number of turns it would take us (the AI, 'MyEmpire') to research this technology (or to finish researching it). * $(TechnologyEvaluationScore) = how much we (the AI, 'MyEmpire') want this technology. * $(TechnologyEra) = the era this technology appears on. -->
Which values should I be modifying in which direction to achieve the following:
Make AI value its own techs a bit less and Make AI value Player techs a bit more
I realise that it goes a bit both ways in that sometimes the player wants a tech from the AI, other times the player is trying to sell a Tech to the AI
Ultimately I'd like to equalise the values more
Thanks in advance (same for resources and cities I guess)
dip0
Chameleon
Just my humble opinion
dip0
Chameleon
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