ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
How hard is it to code ridges in the game to be exploitable like villages and ruins? I would like to change them to have more industry in temperate climates, more dust in arid climates and more science in cold climates. Since every normal tiles is a combination of 3 FIDSI, then I would go with giving them just that resource, so 3 production in temperate, 3 dust in arid and 3 science in cold. Having a vulcano would add additional FIDSI as with every lava flow. I am not final on these decisions yet, but is it even possible to implement?
I find it extremely annoying that such a cool strategic feature is nearly never used, just because of the fact that noone wants to build cities near it. Having a city in the middle of the mountain range is a bad idea already because of the lack of space for disctricts leveling, even without them beeing unexploitable. I would like a player to have a choice: or your city is more defensible or you have more space for districts. Right now with ridges beeing unexploitable, it is just a no-brainer noone would like to build a city near them.
Wikist
Mithrite
Wikist
Mithrite
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