I'm trying to make a mod that will modify the file WorldGeneratorSettings.xml, but I can't figure out how to declare that in the [modname].xml when loading plugins.

Adding this causes a crash. I have no idea what the DataType should be, or how to figure that out, so I just guessed


<DatabasePlugin DataType="WorldGeneratorSettings, Assembly-CSharp">


        <FilePath>WorldGenerator/WorldGeneratorSettings.xml</FilePath>


 </DatabasePlugin>


I've seen other people mention it in a couple threads, and some people also saying this makes a crash, but I can't find any concrete answers. does anyone know something about this?