ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
I'm a Korean who loves this game, and the previous Endless Space. Amplitude's world of Dust , all the anomalies that bring it to life, and extremely distict faction traits that create a very unique playstyle really pulls me more than any other strategy game ever has.
I want more players from my country to play this, but sadly there are no Korean translations for this game. Is it possible for me to create a Korean tranlation mod for this game? Is it possible to create translations for languages that are not Alphabet based?
It is possible but warning, it is one heck of a work and with heck of a work, I mean that it will take dozens of hours if not more and most of it is quite boring.
Still ready to do it?
In your Endless Legend folder has subfolder called Public under that is Localization. (\SteamApps\common\Endless Legend\Public\Localization)
Make new folder to Localization and name it Korea or something and then copy both files from english folder there.
After that starts annoying and boring work.
You need to open both of those files with Notepad++ and translate everything what is written with blacktext. (as in, is between <> these)
Still warning, it is close to 12 000-13 000 lines of text and every black text has to be translated or it looks funny.
You should also test to see if the Korean font is supported. By default, it shouldn't be, as is the case with other Amplitude games, as well as other games in general. Most of them have support only for Italic and Germanic languages (French, English, German, Spanish, etc.), and sometimes Slavic (Russian, Polish, etc.).
And yes, the files are huge, and dozens or hundreds of new lines are added with every update of the game, so you will need to save all versions of the language files if you are to update the translation as well.
Ok. I did tranlate a few line in the "EF_Localization_Assets_Locales.xml", but now it won't open in IE(which it previously did.) This makes me worried as I think it means that the code does not understand Korean.
I'm pretty sure that i did not touch on anything that is code related. Maybe Korean is just not compatable with EL?
If you edited only what was between the "more-than" (>) and "less-than" (<) brackets, you should be fine. Ex: Name="%TechnologyExpansionDisapprovalReduction3Title">Gladiatorial Games. You should only translate "Gladiatorial Games", all else remains the same. From previous experiences, the game should still open, even if it doesn't recognize the Korean symbols, showing a blank space instead of the original string.
게시판 글을 쭉 읽어봤더니, ES나 EL 모두 한글 인코딩을 할 수 있는 unicode 케릭터 로케일이 지원하지 않는 것으로 보입니다. 프로그램 상에 한글을 지원할 수 있도록 로케일이나 인코딩의 추가가 이뤄진 버전으로 빌드가 되지않아, 한글을 localize.xml 안에 넣더라도 프로그램이 인식을 못하는 겁니다. 이를 적용하려면 개발사에서 프로그램 빌드에 unicode 인코딩을 새로 넣고 테스트 해봐야할 텐데, 인코딩이 늘어났을 때 어떤 문제가 발생할지는 많은 테스트가 필요하기 때문에 시일이 걸릴 것으로 예상되네요. 물론 이 인코딩이 지원된다면, 번역작업은 가능할 겁니다. 그나저나, 일본이고 베트남이고 많은 다른 아시아 문화권 사람들이 번역할 수 있게 UNICODE 추가해달라고 게시판에 글을 달았었네요. 2년전부터...
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