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Is it possible to... ?

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10 years ago
Nov 3, 2014, 11:21:00 AM
1- add/change something out of the public folder ? (by exemple, doing a .bik intro file for a "new" faction ( in common\Endless Legend\EndlessLegend_Data\StreamingAssets\Movies )) ?



2- add new 3D models ? I saw that it was possible in ES, as .OBJ and .TLM, but... spaceships don't "move"... units in EL do, so there are the animations etc...

BUT if that's not possible, at least is it possible to create a new city (and district) model (but there is an animation when we build >_< ) ?



3- can i change everything in the public folder? Victory condition (like king of the hill,...) ? Season (spring, autumn, whatever...) ? Pillars (add news ones...) ?



4- where can i change the "build-enable" ? (like build on mountains and water) ?



5- I saw that a lot of people seems to be french here, so maybe could we discuss in french somewhere ^^' 'cuz my english is not so good and i'm afraid that i can't apprehend all the modding stuff in english :s ?
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10 years ago
Nov 3, 2014, 12:02:04 PM
Hello,

Here are some answers:



1. You can change everything in the public folder, which means every xml files in common\Endless Legend\Public. It might be possible to change the video but do not forget that the assets name must remain the same. Thus you can only change asset from an existing faction (more info in the tutorial modding pdf too).



2. It was possible in ES but as you said it is much more complicated in EL and we did not developed this feature at this time. This limit concerns every 3D model in the game.



3. See 1. But even if I succeeded adding/changing a victory condition (I still must add the info in the tutorial pdf) I cannot be sure for adding season. Pillars should be ok but be careful, if you add a new one, the GUI (interface) might not follow.



4. I'm not sure I follow you on this one. Do you mean that you want some city improvement to be build on forest or water or anything?

You can change/add in the simulation descriptors of the city improvement. You should see the info in the Path, with the tag of terrain.



5. /#/endless-legend/forum/18-francais
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