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How do I mod the probabilty for the ruins/temples?

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10 years ago
Nov 12, 2014, 4:57:18 PM
Hey guys,



I was looking through the simulation and drop list xml files. Does anyone know how to modify the ruins/temples to give a higher chance to receive quests? I really like doing the quests compared to just receiving 30 dust reward.



Thanks,

Jon
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10 years ago
Nov 13, 2014, 8:18:44 AM
Hello,



To modify the base values just mod the following document: SimulationDescriptors[PointOfInterest].xml (in simulation public folder).

The lines are at the beginning.

















Know that some skill and technology increase those value through the game.

Cheers,
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