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ReferenceStockRatio?

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10 years ago
Dec 1, 2014, 1:39:41 PM
Hello,





This setting (ReferenceStockRatio in TradeableCategoryDefinitions.xml) was added in 1.0.21, what does it do?



Thanks in advance!
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10 years ago
Dec 1, 2014, 4:45:11 PM
It is telling you at which point the stock will start positively or negatively impact prices. For example, a stock ratio of 0.5 will mean that at 50% of the Max stock, the impact of stock will be equal to zéro.

This can be set for each Luxury or each Strategic Resource, as well as each stockpile and for heroes and units.
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10 years ago
Dec 1, 2014, 5:43:54 PM
Thanks!



I'm looking for a way to make specific resources not be automatically introduced into the market but if players sell them, they will stay. Is there anyway to do this other than Max Stock = 0, which removes all sold stock at the end of the turn.



Thanks in advance!
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10 years ago
Dec 1, 2014, 6:32:17 PM
Actually the system is currently global. Meaning that you could make sure no Lux at all can no longer automatically come from the world, but cannot be specific for one Lux resource unfortunately.

It can be tweaked here by the way: AnimationCurves[Marketplace].xml
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10 years ago
Dec 1, 2014, 7:01:50 PM
OK, thanks to all for the suggestions! I have a working system, just wanted to improve.
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