ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Does anyone know how to get tooltips for new effects for skills? I've tried creating a tooltip effect for both the UnitSkill definition and the SkillHero definition but neither show up in game. Edit: I've also tried to create ExtendedGuiElements and this didn't work either.
[code]
%WWExplorationR1Level1TooltipEffect
%WWExplorationR1Level2TooltipEffect
%WWExplorationR1Level3TooltipEffect
[/code]
[code]
+1 Hero Vision
+5% Hero Initiative
+1 Ruin Exploration
+1 Hero Movement
+5% Hero Defense
+1 Ruin Exploration
[/code]
I thought going the modular approach would allow me to reuse tooltips (doesn't work).
[code]
+1 Hero Vision
[/code]
In SkillDescriptors[SkillHero] I have
[code]
[/code]
In UnitSkills[Hero] I have
[code]
AffinityMadFairies
[/code]
Edit2: I have tried to remove the modular system and put everything in Effects, still no go...
I think you just have missed 1 element (I will have a look at the modding tutorial to see if it is explained) which is the info Ignore="true" that should be added just before TooltipElement
Pikou wrote: I think you just have missed 1 element (I will have a look at the modding tutorial to see if it is explained) which is the info Ignore="true" that should be added just before TooltipElement
Ignore="true">
%WWExplorationR1Level1TooltipEffect
I hope it helps.
Thanks for the reply. I tried what you suggested and no effects tooltip appears.
I'm currently using the workaround of just putting the effects inside the description tooltip.
Tried using:
UnitSkills[Hero]
Note: I also tried WWExplorationR1Level1 as the SimulationDescriptorReference name with WWExplorationR1Level1 as a copy of ERHeroVision1
[code]
AffinityMadFairies
[/code]
SimulatorDescriptors[SkillsHero]
[code]
[/code]
GuiElements[UnitSkill]
Note: I also tried WWExplorationR1Level1 as the ExtendedGuiElement name with WWExplorationR1Level1TooltipEffect as the localization
[code]
%WWExplorationR1Title
%WWExplorationR1Description
%ERHeroVision1TT
[/code]
EF_Localization_Locales:
Note: I also tried WWExplorationR1Level1TooltipEffect as the name
[code]
Be cautious on your path forward, For you will need to be swift and alert on your journey. Through your trials in the unknown, You will emerge anew.
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