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How to get tooltips for new effects in skills

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10 years ago
Jan 6, 2015, 2:48:13 AM
Does anyone know how to get tooltips for new effects for skills? I've tried creating a tooltip effect for both the UnitSkill definition and the SkillHero definition but neither show up in game. Edit: I've also tried to create ExtendedGuiElements and this didn't work either.



[code]





%WWExplorationR1Level1TooltipEffect











%WWExplorationR1Level2TooltipEffect











%WWExplorationR1Level3TooltipEffect





[/code]



[code]

+1 Hero Vision

+5% Hero Initiative

+1 Ruin Exploration


+1 Hero Movement

+5% Hero Defense

+1 Ruin Exploration


[/code]



I thought going the modular approach would allow me to reuse tooltips (doesn't work).

[code]

+1 Hero Vision

[/code]



In SkillDescriptors[SkillHero] I have

[code]











[/code]



In UnitSkills[Hero] I have

[code]



AffinityMadFairies











































[/code]



Edit2: I have tried to remove the modular system and put everything in Effects, still no go...
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10 years ago
Jan 9, 2015, 8:35:40 AM
I think you just have missed 1 element (I will have a look at the modding tutorial to see if it is explained) which is the info Ignore="true" that should be added just before TooltipElement





Ignore="true">

%WWExplorationR1Level1TooltipEffect







I hope it helps.
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10 years ago
Jan 10, 2015, 1:16:23 AM
Pikou wrote:
I think you just have missed 1 element (I will have a look at the modding tutorial to see if it is explained) which is the info Ignore="true" that should be added just before TooltipElement





Ignore="true">

%WWExplorationR1Level1TooltipEffect







I hope it helps.




Thanks for the reply. I tried what you suggested and no effects tooltip appears. smiley: frown



I'm currently using the workaround of just putting the effects inside the description tooltip.



Tried using:

UnitSkills[Hero]

Note: I also tried WWExplorationR1Level1 as the SimulationDescriptorReference name with WWExplorationR1Level1 as a copy of ERHeroVision1

[code]



AffinityMadFairies









































[/code]



SimulatorDescriptors[SkillsHero]

[code]













[/code]



GuiElements[UnitSkill]

Note: I also tried WWExplorationR1Level1 as the ExtendedGuiElement name with WWExplorationR1Level1TooltipEffect as the localization

[code]





%WWExplorationR1Title

%WWExplorationR1Description





















%ERHeroVision1TT





[/code]



EF_Localization_Locales:

Note: I also tried WWExplorationR1Level1TooltipEffect as the name

[code]

Be cautious on your path forward, For you will need to be swift and alert on your journey. Through your trials in the unknown, You will emerge anew.

Level 1:

+1 Hero Vision

+5% Hero Initiative

+1 Ruin Exploration





+1 Hero Vision

[/code]
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