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Marketplace Hero Variables

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10 years ago
Mar 11, 2015, 5:35:55 PM
I'm looking for the .xml that has the variables for how many heroes appear on the marketplace and perhaps which heroes appear. I'm trying to add a hero to the game and I can't seem to find it. For example: In ES i'd just go to the simulation/registry.xml and modify from 3 to 80+ to see all heroes and make sure my modded ones were working. If anyone could point me in the right direction that'd be stellar!
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10 years ago
Mar 12, 2015, 8:48:07 PM
I've not tried this but found the question interesting so had a look through the xml files. Simulation/TradableCategoryDefinitions.xml looks suspect.



[CODE]



7

1

1.2

200

0.5

0.15

0.5







25

1

1.2

180

0.5

0

1

[/CODE]



Changing should work.



As for which heroes appear, I believe it's uniformly chosen from heroes with the "Pool" tag.
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10 years ago
Mar 16, 2015, 1:16:30 AM
Thanks. I'll give this a try and let you know.



EDIT: So far as I can tell it doesn't work. 7

I edited the number 7 to 48 and gave a custom race the technology to see heroes on the market from the start and only ever saw 3.
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10 years ago
Mar 17, 2015, 6:42:13 PM
Selein wrote:
[...] So far as I can tell it doesn't work. 7

I edited the number 7 to 48 and gave a custom race the technology to see heroes on the market from the start and only ever saw 3.




You may not be able to change the number at the start, but it does work. I've tested it on my own system. Like you I changed the TradableHero quantity and loads of heroes became available after the first delivery, when it normally increases from 3 to (3+7).



Theory 1: You cannot change the initial hero number.

Theory 2: TradableHeroExclusive effects the initial heroes. (probably this)



I think you start out with the exclusive heroes then only get the non-exclusive heroes every X turns.
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