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How to change the healing per turn and the dust maintenance costs per army?

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10 years ago
Apr 23, 2015, 6:54:47 PM
Maintenance cost you pay for each unit in an army you own = current max. army size + unit's current level

Maintenance cost you pay for each garrisoned unit equals its current level. Militia guys don't cost you anything.



SimulationDescriptors[Class].xml

[CODE] [/CODE]



SimulationDescriptors[Garrison].xml

[CODE][/CODE]



Maintenance cost you pay for each Necrophage army exceeding current max. army size = [(1*unitАlevel)+(1*unitBlevel)...+(1*unitZlevel)] * (1 + number of units over limit)



SimulationDescriptors[Garrison].xml

[CODE]



[/CODE]



Upkeep of Privateer armies is tripled:



SimulationDescriptors[Garrison].xml

[CODE]







[/CODE]
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10 years ago
Apr 23, 2015, 7:26:30 PM
Thank you very much for responding.

Now to see if anyone knows something about healing.



and.. I can modify the cost?



PD: I already know how to change the costs, I have found in Gamedificultybonus



and now i found the file with the hp regens (SimulationDescriptors[Class]) but i dont know how to decrease, i only can increase = S
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10 years ago
Apr 30, 2015, 9:50:02 AM
Hello,

Maybe you can try in SimulationDescriptors[EmpireType].xml.

Line 95 you have GlobalUnitRegenImprovement value which is impacted by all bonus (from skill or techno) and which impact the regen in allied region, owned region, etc.

I hope it helps!
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10 years ago
Apr 30, 2015, 12:35:54 PM
Yes indeed.

But I think you can keep the GlobalUnitRegenImprovement the same and create a specific trait that will impact this value, then put this trait to a specific major or custom faction.

Something like

It will require some tests though...
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