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[Mod Request] Necrophage Trait

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10 years ago
Apr 20, 2015, 3:38:18 PM
I've been trying to create a new trait for the Necrophages to make them more destructive and generally brutal, but I haven't been having any luck with it. Basically, I wanted to give them the Cultists' "Weapons of the Enemy" trait: auto-raze a city upon conquest, but instead of adding to the Industrial Stockpile per pop in the razed city, add to the Necrophages' Recycled Stockpile.



I can't seem to figure it out. If somebody could help me out, I would be very grateful.
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10 years ago
Apr 30, 2015, 10:03:12 AM
I'm afraid the trait "Weapons of the enemy" (FactionTraitCultists9) is an hard-coded one...

You won't be able to change it through the xml.

Sorry :/



Might be possible to do this through an hidden quest though.

If you want I might try to mod something if I see that it is not too difficult to do.
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10 years ago
May 1, 2015, 3:20:23 PM
Ah, I see. I couldn't find that effect anywhere and thought it was because of my own incompetence. I don't want to waste more of your time so it's alright. Thanks a lot for looking into it and replying though. Really appreciate it.
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