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Questions about diplomacy options

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10 years ago
May 2, 2015, 11:23:55 AM
I would like to make a mod that allows diplomacy options (alliance and peace) from the start, however with a tenfold increase in diplomacy points cost for everything(except for truce). The first research would make peace, war and the normal actions cost the same as normal, and the next tier the same respectively. This would be made available by faction trait. So what I was wondering, is how would I go about allowing an action through technology without making all actions related to that type available. (I apologize as this is likely not very coherent).

[LIST=1]
  • Faction trait (I can do this)
  • Tenfold increase if trait is present for diplomacy actions (I can do this as well)
  • Allow all actions at start, and have a second, cheaper action that is only made available when a tech is unlocked (This is what I am having trouble with)

  • [/LIST]

    Thank you!

    Additional question: are generation presets supposed to not work if I have a mod enabled, or am I doing something wrong?
    0Send private message
    10 years ago
    May 2, 2015, 11:35:37 AM
    kin0025 wrote:
    I would like to make a mod that allows diplomacy options (alliance and peace) from the start, however with a tenfold increase in diplomacy points cost for everything(except for truce). The first research would make peace, war and the normal actions cost the same as normal, and the next tier the same respectively. This would be made available by faction trait. So what I was wondering, is how would I go about allowing an action through technology without making all actions related to that type available. (I apologize as this is likely not very coherent).

    [LIST=1]
  • Faction trait (I can do this)
  • Tenfold increase if trait is present for diplomacy actions (I can do this as well)
  • Allow all actions at start, and have a second, cheaper action that is only made available when a tech is unlocked (This is what I am having trouble with)

  • [/LIST]

    Thank you!

    Additional question: are generation presets supposed to not work if I have a mod enabled, or am I doing something wrong?




    There is a mod which unlock all diplomatic actions from start here : Nexus Mod
    0Send private message
    10 years ago
    May 2, 2015, 11:38:25 AM
    However that simply unlocks the techs through a faction trait. I want to create new diplomacy options, and have them unlock at different times.
    0Send private message
    10 years ago
    May 2, 2015, 11:41:11 AM
    kin0025 wrote:
    However that simply unlocks the techs through a faction trait. I want to create new diplomacy options, and have them unlock at different times.




    Oh I didnt understood that, sorry. No idea how to do that, im not sure how the AI would react to new diplomatic options :/
    0Send private message
    10 years ago
    May 2, 2015, 11:47:30 AM
    I would have to modify them in some way. smiley: frown As this is only with a faction trait, hopefully I can at least test it with another person then worry about AI.
    0Send private message
    10 years ago
    May 4, 2015, 12:40:30 PM
    I am an idiot. The tech requirement was staring me in the face, right in the very file I had been modifying to add the new actions. Thanks for the help! For further reference, it is exactly the same as every other tech requirement, but located in the diplomacy folder, in the relevant xml file under the tag technology prerequisite.
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