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Endless winter

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10 years ago
Dec 16, 2014, 7:44:40 PM
Hi there ,



If you want to remove the endless winter starting near turn 300 , go to your "Endless Legend" folder , then "Public" folder , there is a "Registry.XML" file , right click , modify , now you must erase theses lines :" InfiniteWinter

3001 " .



But don't forget to make a backup before !!!

So the seasons back to the "normal" cycle.





WINTER IS COMMING !!!





It won't work if you are already in infinite winter in your game.

So before you erase the lines ,you must do this : in "Registry.XML" change "InfiniteWinter" by "LongSummer" or another Summer (short,chaotic..) , like this "LongSummer

3001 .

Now lauch your saved game and the next turn the summer will arrive.Then you can now erase the lines in "Registry.XML" and there will be no more endless winter in your game.
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10 years ago
Jan 19, 2015, 2:34:12 PM
Hello,

I just checked the steam version of the game and Infinite Winter variable is already set to 3001 turns.

In fact, it is the case since launch because we changed our minds about making the Dark season infinite a long time ago.

However, after a lot of turns, let say 400, winters are really long and summer can last 2 or 3 turns only. Therefore winter can look like it is infinite but I insist that it is not the case.

But in consideration to the community's demand we might look at an option to make the seasons' length constant.
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10 years ago
Jan 19, 2015, 6:52:42 PM
Pikou wrote:
Hello,

I just checked the steam version of the game and Infinite Winter variable is already set to 3001 turns.

In fact, it is the case since launch because we changed our minds about making the Dark season infinite a long time ago.

However, after a lot of turns, let say 400, winters are really long and summer can last 2 or 3 turns only. Therefore winter can look like it is infinite but I insist that it is not the case.

But in consideration to the community's demand we might look at an option to make the seasons' length constant.




Why not have worldgen settings for season behaviour? I realise it would be a fair amount of extra work, but it could offer new experiences.



Two options, for example - stability and strength. The former would determine durations (e.g. "stable" for a 'realistic' planetary rotation cycle, "chaotic" for very unpredictable, "classic" for the current 'ever-longer' style), the latter the severity of debuffs applied. "Mild" = max 1 new debuff per winter, and so on.
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10 years ago
Jan 29, 2015, 1:30:07 AM
Arcalane wrote:
Why not have worldgen settings for season behaviour? I realise it would be a fair amount of extra work, but it could offer new experiences.



Two options, for example - stability and strength. The former would determine durations (e.g. "stable" for a 'realistic' planetary rotation cycle, "chaotic" for very unpredictable, "classic" for the current 'ever-longer' style), the latter the severity of debuffs applied. "Mild" = max 1 new debuff per winter, and so on.




I second this vehemently. The game will have a lot more replay value if these factors can be customized / randomized. As it is, I've only played 4 games and I'm starting to feel like the predictable march towards "almost endless" winter stands at odds with the unpredictability of the rest of the game and narrows the possible meta-narratives that the player can create (in a role playing sense).
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10 years ago
May 6, 2015, 8:29:08 AM
Uhm.. I was wondering if anybody knows where are the rules about changing summer/winter lengths I would like to take a look and do some modding there..
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10 years ago
May 6, 2015, 8:52:18 AM
I've thought about this a few times as well. I think having varying seasons would be a great addition to the game. Summer, fall, winter and spring. Winter being the harshest of course. Also, what about environmental anomollies such as hurricanes, tornadoes, "dust" storms, floods? All of which could have devastating effects on the cities/minor factions they come in contact with. But at the same time the aftermath may leave the surrounding area with new resources or better building hexagons. Imagine a dust storm sweeps through your city and ravages food production and industry as well as population and maybe a few other things. But in the mix of all this the storm doubles if not tripples dust output for that city for a select number of turns or until the storm has passed. With all that said I think the weather could be modified indefinitely in EL and having some of these effects in place would add a whole new game style to prepare for as well as a whole new level of frustrtion if you can't keep up. smiley: smile
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