ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Something has always struck me as being a tad off about the market. Is it at all possible to fiddle around with how things are valued in there? Raise or lower the default amount of resources it has at the beginning? stuff like that?
Ideally, what I'd want is for actual rules of economics to be applied to how things are valued, at least way more than the game attempts at this point.
If there is 100 titanium on the market, and no one is buying it, the price should keep falling until they're all worth 1 dust a pop, similarly, if there is no titanium on the market, the price should keep on increasing to 1000 dust a pop.
Specifics and whatnot aside, I was really just wondering if modifications of this type were even possible. If so, I'd REALLY like to see a more realistic market.
HappyHead
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OOOH, now ain't that a clever idea.
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