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How to merge mods

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10 years ago
May 23, 2015, 9:40:44 PM
Does anyone know how to merge some mods because there is quite a few I would like to use but for some reason you can only have 1 mod activated at a time. The mods I'd like to merge are: Endless Summer Extra, No More Endless Winter, World Generator Full Customization and R4C Full Spectrum



http://www.nexusmods.com/endlesslegend/mods/6/?



http://www.nexusmods.com/endlesslegend/mods/14/?



http://www.nexusmods.com/endlesslegend/mods/2/?



http://www.nexusmods.com/endlesslegend/mods/1/?



Can anyone help me?

Also why can there only be 1 mod activated at a time? Will the ability to ever add more be added?

Thank you for your time and help.
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10 years ago
May 24, 2015, 1:39:15 PM
To merge mods, first pick the mod that has the most amount of folders in it. This will act has the foundation of the merged mods. Remember to keep back ups of all the mods and each step of the mod merging. Now for the hard part (not really hard once you get used to it). You have to go into each folder of the mods in which have the same name. Remember to have text warp on, it helps a ton. Try to find differences in each folder compared to each other and the base game code (which can be found under steam, and then try to find the endless legend folder and go into public in said folder to find the code there).



Try to remember the differences and then open edit on the two files that you are currently merging. Copy the differences from the file you want to merge with the "foundation file". Remember to keep all of it in proper formatting (think there are 5 spaces between different parts of code but check your self to be sure). Remember to save the foundation file when you make a change and click "open" (above edit) to see if the editing was successful. If you get something that looks different (like just a block of words without spaces and the different colors for certain parts of the code are not there, this for some files is how it is expose to look but for stuff that alters simulation it is mostly the other kind) then go to the last version of the edit and redo the edit (also make sure that the changes in the edited foundation file do not look out of place[likethereisliketenblacklinesbetweenpartsofthecode]).



Personally I make a new temporary folder for each foundation file and put the next step of the edit in a folder in the temporary folder, and then for the "next next version", into a new folder in the "next version" folder.



Sometimes (I think it is for the even more epic mod which requires you to install in the base game files directly) do the special installation for all the files that are not listed in the foundation folder and do the regular merging for the files that have the same name as the files in the foundation folder.
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9 years ago
May 26, 2015, 11:35:50 PM
AwesomeTomas wrote:
To merge mods, first pick the mod that has the most amount of folders in it. This will act has the foundation of the merged mods. Remember to keep back ups of all the mods and each step of the mod merging. Now for the hard part (not really hard once you get used to it). You have to go into each folder of the mods in which have the same name. Remember to have text warp on, it helps a ton. Try to find differences in each folder compared to each other and the base game code (which can be found under steam, and then try to find the endless legend folder and go into public in said folder to find the code there).



Try to remember the differences and then open edit on the two files that you are currently merging. Copy the differences from the file you want to merge with the "foundation file". Remember to keep all of it in proper formatting (think there are 5 spaces between different parts of code but check your self to be sure). Remember to save the foundation file when you make a change and click "open" (above edit) to see if the editing was successful. If you get something that looks different (like just a block of words without spaces and the different colors for certain parts of the code are not there, this for some files is how it is expose to look but for stuff that alters simulation it is mostly the other kind) then go to the last version of the edit and redo the edit (also make sure that the changes in the edited foundation file do not look out of place[likethereisliketenblacklinesbetweenpartsofthecode]).



Personally I make a new temporary folder for each foundation file and put the next step of the edit in a folder in the temporary folder, and then for the "next next version", into a new folder in the "next version" folder.



Sometimes (I think it is for the even more epic mod which requires you to install in the base game files directly) do the special installation for all the files that are not listed in the foundation folder and do the regular merging for the files that have the same name as the files in the foundation folder.






Thank you so much. I figured it out now and they all work smiley: biggrin
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