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allowing cultists to build settlers

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9 years ago
Jul 29, 2015, 9:09:08 PM
Hi everybody!

Just trying to allow the Cultists to build settlers...what's the "right way" to do it?

I tried swapping "high seat of the queen" with other faction traits but nothing has changed...



Thanks in advance
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9 years ago
Jul 31, 2015, 8:46:02 AM
Hello,



If you want to have the settler as a unit here is the thing to do:

In UnitDesign.xml line 1276 remove the info Hidden="true"

In UnitBodyDefinition.xml remove the line 3223 entirely .../EmpireTypeMajor,AffinityCultists,!FactionTraitCultists7



If you want to be able to build more than one city I suspect you will have to get rid of the affinity entirely but that's something I can look at if necessary.

Cheers,
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9 years ago
Jul 31, 2015, 6:23:53 PM
Pikou wrote:
Hello,



If you want to have the settler as a unit here is the thing to do:

In UnitDesign.xml line 1276 remove the info Hidden="true"

In UnitBodyDefinition.xml remove the line 3223 entirely .../EmpireTypeMajor,AffinityCultists,!FactionTraitCultists7



If you want to be able to build more than one city I suspect you will have to get rid of the affinity entirely but that's something I can look at if necessary.

Cheers,






Thanks Pikou! Long story short, i'd like to play Cultists as a skin of the Broken Lords...
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9 years ago
Aug 3, 2015, 9:58:49 AM
Sounds cool!

Do not hesitate to share your advancement here.

If you need help do not hesitate to ask too smiley: smile
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