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Looking for modding tips: increase tech count to advance era

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9 years ago
Sep 15, 2015, 6:00:28 PM
I've been playing Endless Legend for a week now, and after a few test start ups and two full games I'm left with the impression that the pacing is too quick for my preferences. Coming from Civ I like games that last 20-30 hours, but Legend seems more suited to 5-10 hours matches. Yes I can increase the game length, but due to game design I'm not sure how worthwhile that is since units have a lot of movement points and battles are isolated events.



So I think my best but would to keep normal speed (I'll try one higher as well), maybe increase the end game counter from 300 turns, and most importantly increase the tech count required to advance an age. I like the idea, but it feels like I fly through the ages way too quick. I'm familiar with how to mod my Civ V game playing around with the XML files, but are these options available in Legend? If so in which files would I find them, and if not is this something that can be changed?
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9 years ago
Sep 15, 2015, 7:11:35 PM
In each Era's Simulation/SimulationDescriptors[Class].xml, mod the following...



[CODE]...

9"/>

...[/CODE]



Change "9" to whatever you want it to be..
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9 years ago
Sep 16, 2015, 1:37:31 AM
Propbuddha wrote:
In each Era's Simulation/SimulationDescriptors[Class].xml, mod the following...



[CODE]...

9"/>

...[/CODE]



Change "9" to whatever you want it to be..




Awesome, thanks! Looking at the file I believe it's only one value that I change, rather than one for each era. Or maybe I can add the Value attribute to each era, but the global value works for me.
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9 years ago
Sep 16, 2015, 6:35:41 PM
May I ask where this file be located? Currently looking through ...Steam/common/Endless Legend/public/simulation and I only see .xmls regarding "eras" with the title DepartmentofScience+Constructibles.
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9 years ago
Sep 16, 2015, 7:23:17 PM
Aatxe360 wrote:
May I ask where this file be located? Currently looking through ...Steam/common/Endless Legend/public/simulation and I only see .xmls regarding "eras" with the title DepartmentofScience+Constructibles.




That's the right folder, then the file should be called "SimulationDescriptors[Class].xml"
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8 years ago
Oct 9, 2016, 2:56:23 AM

Been a while since I've played and I don't think is applicable anymore.  I'd like to see someone make a mod on SW to where one can choose the values before game, but failing that what values to change and where?  The .xml mentioned above now just has this:


<SimulationDescriptor Name="ClassResearch" Type="Class">
<SimulationPropertyDescriptors>
<SimulationPropertyDescriptor Name="TechnologyCost"/>
<SimulationPropertyDescriptor Name="UnlockedTechnologyCount"/>
<SimulationPropertyDescriptor Name="UnlockedTechnologyOrbUnlockCount"/>
<SimulationPropertyDescriptor Name="EraTechnologyCountPrerequisite"         BaseValue="0"/>
<SimulationPropertyDescriptor Name="TechnologyCostReductionFromAnomaly"     BaseValue="0" MaxValue="0" MinValue="-0.3"/>
<SimulationPropertyDescriptor Name="TechnologyCostReductionFromEmpirePlan"  BaseValue="1"/>

<!-- These are use to count how many techs have been unlocked per era -->
<SimulationPropertyDescriptor Name="Era1UnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era2UnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era3UnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era4UnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era5UnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era6UnlockedTechnologyCount" MinValue="0"/>

<!-- These are used to count the 10 last techs needed before unlocking the corresponding next era -->
<SimulationPropertyDescriptor Name="Era1RequiredUnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era2RequiredUnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era3RequiredUnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era4RequiredUnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era5RequiredUnlockedTechnologyCount" MinValue="0"/>
<SimulationPropertyDescriptor Name="Era6RequiredUnlockedTechnologyCount" MinValue="0"/> 



10 is better than 9, but I'd like to try 11 or 12.  Maybe the values that need changing are in another .xml?  Thanks for any help.

Updated 8 years ago.
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8 years ago
Oct 16, 2016, 7:47:51 AM

I am in the exact same boat. I want to extend the duration of each era to, say, a count of 12 tech unlocks. Are the above mentioned still valid, or are the arguments located in another file?


Actually found the line of code in the same file. Line 949


<SimulationModifierDescriptor TargetProperty="EraTechnologyCountPrerequisite" Operation ="Addition" Value="9"/>

Updated 8 years ago.
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