ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Here's something to try. Create a new SimulationPropertyDescriptor for ClassEmpire in SimulationDescriptors[Class].xml (call it MarketHeroCostReduction or something) with BaseValue="1", then modify TradableCategoryDefinitions.xml to use this new property in ReferencePrice under TradableHero. Your trait then reduces this property with a percent operation. I'm not sure that it will actually work, as I don't think the market prices actually belong to any particular empire, so any reference to ClassEmpire or EmpireTypeMajor from there may draw a blank. Also, this doesn't have the general look of the constructibles, which have a CustomCost attribute.
Enchanteur
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