Hi,

I'm trying to split difficulty modifiers.

Instead of choosing "Impossible difficulty", put detailled options and say exactly what bonus get AI.

I'm behind a wall.

I start to some tests, with human player (because I can easely verify if it's work).

First in SimulationDescriptors[GameDifficultyBonus].xml, i do this :



[CODE]







































[/CODE]



HumanBasePop5MajorEmpire work well, i've tested it as a standard GameDifficulty.

Problem here, is how accumulate differents gameModifiers togethers ?



in GameModifiers[GameDifficulty].xml :

[CODE]





../EmpireTypeMajor















../EmpireTypeMajor













GameDifficultyBonus





../EmpireTypeMajor









../EmpireTypeMajor











../EmpireTypeMajor







[/CODE]



and in GameOptionDefinitions.xml :

[CODE]



Newbie





Easy





Normal





Hard





Serious





Impossible





Endless





Custom













4





5





[/CODE]



I've tried many combinations nothing work, in this case, my GameModifier do nothing.

I don't know what do " GameDifficultyBonus"

tried to remove it or not do nothing more or less.



I need to create GameDifficultyCustomMajorEmpire, otherwise it bug. But i make it doing nothing.



Is it possible to accumulate gameModifier and effects ?

The goal is to make many options.

One option say how many basePop AI get.

Another one say how many % city get.

Another one says how many % army of AI get, etc ,etc.

So instead of just choose one option difficulty, player can choose exactly what get AI.



Thks