ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Personally, I'd like to see the map transformation available via hotkey/UI button toggle.
It's pretty slick as implemented, but would be more useful if you could call it on demand (not just by camera height). I often find myself "zoom fighting" when I want to see the simple map at lower elevations.
HeinousHat wrote: Personally, I'd like to see the map transformation available via hotkey/UI button toggle.
It's pretty slick as implemented, but would be more useful if you could call it on demand (not just by camera height). I often find myself "zoom fighting" when I want to see the simple map at lower elevations.
The zoom-fight is real. I think I remember once reading a response from a staff member saying they'd feel sad if their hand-drawn style map would never be used. But here's what would happen for me if they improved the Overlays and allowed manual toggle: I'd switch to the drawn mapstyle every time I need to make an important decision involving the terrain, then switch back after.
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The-Cat-o-Nine-Tales wrote: The zoom-fight is real. I think I remember once reading a response from a staff member saying they'd feel sad if their hand-drawn style map would never be used. But here's what would happen for me if they improved the Overlays and allowed manual toggle: I'd switch to the drawn mapstyle every time I need to make an important decision involving the terrain, then switch back after.
The hand drawn map is a beauty, for sure. And it's great for locating anomalies and seeing ridge outlines more clearly.
The drawback to tying it to zoom level is that it's utility is limited a bit by screen size. I play windowed often and that's particularly where I'd like to be able to get little closer with the simple map. I suppose if such a control were possible, it would have to be a 3-way toggle... default, always on, always off. Though having it off when zoomed far out would probably introduce a performance hit.
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