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Creating a New Movement Capacity

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9 years ago
Feb 3, 2016, 9:22:59 PM
Is it possible to create a new movement capacity? I tried to do it and figured most of it out, but I couldn't figure out where to define this variable (is that the correct term) for the new capacity: MovementCapacity="NameofCapacity"



The last place I was able to track it down to was PathfindingRules[TerrainType]



The error I got was:



[CODE]The database of type 'PathfindingRule' failed to load the file 'C:\Users\...\Documents\Endless Legend\Community\TalesOfAuriga\Simulation\PathfindingRules[TerrainType].xml'. The following exception was raised: System.InvalidOperationException: There is an error in XML document. ---> System.InvalidOperationException: 'Treewalk' is not a valid value for PathfindingMovementCapacity.[/CODE]
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9 years ago
Feb 3, 2016, 9:28:53 PM
Ultimately I'm just trying to give a unit the ability to walk through forest without the increased movement, so if anyone has an idea for a simpler way to get that effect, I would be very grateful.
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9 years ago
Feb 3, 2016, 9:34:00 PM
For right now I'm going to use the crusher capacity and just give it a new title and tooltip to make it seem more in theme. Would love to add a capacity just for forest though.
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