ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
A map model is associated to a set of tilesets (of the same version, in case we have to add new tile types later).
.tmx file is in text format an can be edited with a text editor like notepad++.
Tilesets are .png files.
Extract the files from the archive.
.tmx file and tilesets have to be in the same repertory to be opened in Tiled (but you can change the path by editing the .tmx file in a text editor).
A map is defined by several layers (Terrains, Regions, Elevations, Rivers, PointsOfInterest, Spawns), each one related to the tileset of the same name.
Elements (= tiles) of a same tileset cannot be superimposed on a layer of the same name.
More info on a selected tile are displayed in the Custom Properties of the Properties window of Tiled.
Creating a map mod requires the following files:
one .tmx file
one WorldGeneratorScenarioDefinition, with a link to the .tmx file path.
The map mod will add a new world generator preset.
If you have enabled the "--enablemoddingtools" option, you will have a list of warnings and errors (if any) at the start of a new game. An error will block the generation of the world.
3. Open the BlankMapModel_v0.0.tmx file with Tiled.
4. You can resize the map (Map/Resize Map) if you want, but for a first try, we strongly advise you to keep the current size (20x20).
5. Untick all layers boxes except the "Terrains" one. Select the "Terrains" layer in the top right corner of Tiled.
6. Select the tile #55 of the "Terrains" tileset which correspond to the "Prairie" terrain of Endless Legend. The correspondance between terrains and tiles is available here: MapEditor_ AssetsList.xlsx
7. Select the "Stamp Brush" tool (in the tools bar).
8. Draw your terrain.
9. Repeat the steps 7-9 for the "Ocean" terrain (tile #4). You can use the "Bucket Fill" tool too (in the tools bar).
10. Set the "Opacity" of the "Terrains" layer to 50%. This way, you will be able to see the terrain configuration for the next steps.
11. Tick the "Regions" layer box.
12. Select the "Regions" layer.
13. Select one of the numbered tile of the "Regions" tileset.
14. Draw your first region. Don't forget to switch to the "Stamp Brush" tool if you have used the "Bucket Fill" tool. Warning: regions cannot have ground and oceanic terrains mixed.
15. Repeat the steps 15-16 for other regions. Oceans must have a region number. The map must have north and south regions to its edges.
16. Untick the "Regions" layer box, tick the "Elevations" layer box.
17. Select the "Elevations" layer.
18. Select one of "Elevations" tile of the "Elevations" tileset. Ground terrains must have an elevation of 0+, oceanic terrains must have a negative elevation.
19. Untick the "Elevations" layer box, tick the "Spawns" and "Regions" layer boxes.
20. Select the "Spawns" layer.
21. Place the starting positions of the Empire by using the 8 first tiles of the "Spawns" tileset. Warning: faction-based tiles don't work for now. You can verify the placement by displaying the "Spawns" layer only.
22. Save as "MapCreationTutorial.tmx".
23. Replace the "MapCreationTutorial.tmx" file of this mod template: MapCreationTutorialMod.zip (you will have to extract the files from the archive) by your own .tmx file.
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