Logo Platform
logo amplifiers simplified

i con´t creat a map, appears error

Copied to clipboard!
8 years ago
Oct 26, 2016, 2:25:45 AM

NotImplementedException: The game creation process has failed.

Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.IOException: El proceso no puede obtener acceso al archivo porque está siendo utilizado en otro proceso.  

en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)  

en System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)  

en ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()  

en ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()  

en ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()  

en Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)  

en Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)  

en Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)  

en Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)  

en Amplitude.WorldGenerator.Program.Main(String[] args)  

at WorldGenerator+<StartProcess>c__Iterator2A4.MoveNext () [0x00000] in <filename unknown>:0  

at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0  

at Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0  

--- End of inner exception stack trace ---

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext ()

UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)


--------------------------------------------------------------------------------

V1.5.1 S3  (64-bit)

0Send private message
8 years ago
Oct 26, 2016, 7:11:22 AM

First step: let's translate ^^
The process can not access the file because it is being used by another process.


Therefore, I need to ask you:

- could you try running the game as "Admin" ?

- could you try disabling any anti-virus software before launching the game ? (the game seems to be unable to access a local file)

Updated 8 years ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message