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2014-10-10_120352

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10 years ago
Oct 11, 2014, 3:49:32 AM
OutOfMemoryException: Out of memory

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System.IO.MemoryStream.set_Capacity (Int32 value)

System.IO.MemoryStream.Expand (Int32 newSize)

System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count)

System.IO.StreamWriter.FlushBytes ()

System.IO.StreamWriter.Decode ()

System.IO.StreamWriter.LowLevelWrite (System.String s)

System.IO.StreamWriter.Write (System.String value)

System.Xml.XmlTextWriter.WriteCheckedString (System.String s)

System.Xml.XmlTextWriter.WriteEscapedString (System.String text, Boolean isAttribute)

System.Xml.XmlTextWriter.WriteString (System.String text)

System.Xml.XmlWriter.WriteAttributeString (System.String prefix, System.String localName, System.String ns, System.String value)

System.Xml.XmlWriter.WriteAttributeString (System.String localName, System.String value)

Amplitude.Xml.XmlWriter.WriteAttributeString (System.String localName, System.String value)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

GameStatisticsManager.GameSerializationService_GameSaving (System.Object sender, .GameSavingEventArgs e)

GameManager+c__Iterator1EA.MoveNext ()



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V1.0.2 S3 (32-bit)
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10 years ago
Oct 11, 2014, 5:00:37 AM
OutOfMemoryException: Out of memory

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System.IO.MemoryStream.set_Capacity (Int32 value)

System.IO.MemoryStream.Expand (Int32 newSize)

System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count)

System.IO.StreamWriter.FlushBytes ()

System.IO.StreamWriter.Decode ()

System.IO.StreamWriter.LowLevelWrite (System.String s)

System.IO.StreamWriter.Write (System.String value)

System.Xml.XmlTextWriter.WriteCheckedString (System.String s)

System.Xml.XmlTextWriter.WriteEscapedString (System.String text, Boolean isAttribute)

System.Xml.XmlTextWriter.WriteString (System.String text)

System.Xml.XmlWriter.WriteAttributeString (System.String prefix, System.String localName, System.String ns, System.String value)

System.Xml.XmlWriter.WriteAttributeString (System.String localName, System.String value)

Amplitude.Xml.XmlWriter.WriteAttributeString (System.String localName, System.String value)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

Snapshot.WriteXml (Amplitude.Xml.XmlWriter writer)

Amplitude.Xml.XmlWriter.WriteElementSerializable[IXmlSerializable] (IXmlSerializable& serializable)

GameStatisticsManager.GameSerializationService_GameSaving (System.Object sender, .GameSavingEventArgs e)

GameManager+c__Iterator1EA.MoveNext ()



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V1.0.2 S3 (32-bit)
0Send private message
10 years ago
Oct 11, 2014, 7:22:14 AM
OutOfMemoryException: Out of memory

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System.IO.MemoryStream.set_Capacity (Int32 value)

System.IO.MemoryStream.Expand (Int32 newSize)

System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count)

System.IO.MemoryStream.WriteTo (System.IO.Stream stream)

Amplitude.IO.Archive.Add (System.String fileName, System.IO.MemoryStream inputStream, CompressionMethod compressionMethod)

GameStatisticsManager.GameSerializationService_GameSaving (System.Object sender, .GameSavingEventArgs e)

GameManager+c__Iterator1EA.MoveNext ()



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V1.0.2 S3 (32-bit)
0Send private message
10 years ago
Oct 11, 2014, 4:39:26 PM
IndexOutOfRangeException: Array index is out of range.

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Amplitude.Utilities.Maps.GridMap`1[System.Single].GetValue (Int32 row, Int32 column)

WorldPositionExtension.GetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition)

AILayer_Encounter.UpdateSpellScoringGrid (.AIEncounterSpellAffinityDefinition spellAffinityDefinition, .EncounterUnit encounterUnit)

AILayer_Encounter.AnalyseContenders (.Encounter encounter, .FeedbackMessage_Battle& battleFeedback, Boolean analyseContenders, Boolean fillSpellScoringGrids)

AILayer_Encounter.ChooseAndApplyStrategy (.Encounter encounter, .Contender contender)

AILayer_Encounter.Encounter_TargetingPhaseUpdate (System.Object sender, .TargetingPhaseStartEventArgs e)

Encounter.OnTargetingPhaseUpdate (.TargetingPhaseStartEventArgs e)

Encounter.ForwardTargetingPhaseUpdate (.RoundReport roundReport, Double endTime)

GameClient+c__Iterator465.MoveNext ()

Amplitude.Coroutine.Run ()

GameClient.ProcessOrders ()

GameInterface.UpdateMessageBoxAndProcessOrders ()

GameClient.UpdateMessageBoxAndProcessOrders ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.0.2 S3 (64-bit)
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10 years ago
Oct 14, 2014, 10:32:47 PM
OutOfMemoryException: Out of memory

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System.IO.MemoryStream.set_Capacity (Int32 value)

System.IO.MemoryStream.Expand (Int32 newSize)

System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count)

System.IO.StreamWriter.FlushBytes ()

System.IO.StreamWriter.Decode ()

System.IO.StreamWriter.Flush ()

System.Xml.XmlTextWriter.Flush ()

System.Xml.Serialization.XmlSerializer.Serialize (System.Xml.XmlWriter writer, System.Object o, System.Xml.Serialization.XmlSerializerNamespaces namespaces)



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V1.0.2 S3 (32-bit)
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