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Thursday October 16 2014 AI issue after update

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10 years ago
Oct 16, 2014, 8:47:54 PM
Okay just to be clear I do not know if this is an older issue or not, however it only appeared after the update





















KeyNotFoundException: The given key was not present in the dictionary.

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System.Collections.Generic.Dictionary`2[Amplitude.StaticString,System.Object].get_Item (Amplitude.StaticString key)

AIBehaviorTreeNode_Decorator_SelectTarget.Execute (.AIBehaviorTree aiBehaviorTree, System.Object[] parameters)

AIBehaviorTreeNode_Decorator.Execute (Amplitude.Unity.AI.BehaviourTree.BehaviourTree behaviourTree, System.Object[] parameters)

Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence.Execute (Amplitude.Unity.AI.BehaviourTree.BehaviourTree behaviourTree, System.Object[] parameters)

Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector.Execute (Amplitude.Unity.AI.BehaviourTree.BehaviourTree behaviourTree, System.Object[] parameters)

Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence.Execute (Amplitude.Unity.AI.BehaviourTree.BehaviourTree behaviourTree, System.Object[] parameters)

Amplitude.Unity.AI.BehaviourTree.BehaviourTree.Execute (System.Object[] parameters)

AIArmyMission.Tick ()

AICommanderMission_ExplorationDefault.Running ()

AICommanderMission.MainRunning ()

AICommanderMission.Process ()

AICommanderMission.Tick ()

TickableRepository.Tick (Boolean isInGameState)

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.0.7 S3 (64-bit)











There is also another issue with unit icons not showing up for minor factions when you are the cultists. It happens with the automatic units that spawn from minor faction villages that you convert, they sometimes appear with no icon and it says "error no monster similar" or something around that.(I'm still able to use the units though and see their meshes.
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10 years ago
Oct 17, 2014, 12:55:51 PM
Hi!



Yes the bug was in the last update. We have found a fix and a patch should be released during the afternoon.



Thanks for the report and have a nice day!

flo.
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