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Unit Level Portion of Global Score

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10 years ago
Oct 22, 2014, 5:39:32 PM
Hello,



The Unit Level portion of Global Score (not the same as the Military Score) is currently calculated (in 1.0.8) as:



2 X Sum of All Unit Levels




I see the thinking behind this, you want to reward elite armies as well as large armies. However, there are a few issues with this...



  • Rewards building stuff vs. using armies - This is really about smiley: industry output more than using your armies in the game



  • Rewards high-level units over quality units - Since only unit levels and not their strength is factored, building stripped down high-XP units, that likely suck in battle, is the best way to increase this score



  • Rewards building late-game vs early game - Since the main source of Experience Levels is the free boosts you get from higher Eras, this overly-rewards building stuff late (especially at Fast speed setting).





In the end, a player can easily boost his score by cranking out low-military value units late game. This attached save game demonstrates a this technique (we ended the game after Turn 75)...



TNF-20141021-Final.zip



In this game I (The non-eliminated Roving Clans player) was near the bottom in most categories of the surviving players, but had a built a ton of unit levels to boost my score.



Here's a couple suggestions...



[LIST=1]
  • Reward players for participating in and winning actual encounters vs building units. Accumulate and grant Global Score for # of Encounters, # of Encounters Won and/or # of Kills to reflect military prowess.



  • If you feel Experience is important, give Global Score for earned XP, vs total XP. Keep tract of XP earned from battle and use that to grant Global Score. Overall, make it a smaller portion of Global Score and implement #1 above.



  • At the very least, modify this score by the game speed setting so it is proportional to the smiley: industry pacing.

  • [/LIST]



    Thanks for your attention.
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