Was quitting a game and expecting the score sheet to come up but was given an error message. Entirely minor imo but so you have it:



NullReferenceException: Object reference not set to an instance of an object

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CityQueuePanel.Unbind ()

CityQueuePanel.OnUnloadGame (IGame game)

Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.ReleaseGame ()

GameClient.Dispose (Boolean disposing)

GameInterface.Dispose ()

Session.Dispose (Boolean disposing)

Amplitude.Unity.Session.Session.Dispose ()

Amplitude.Unity.Session.SessionManager.ReleaseSession ()

RuntimeState_Lobby.End (Boolean abort)

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

Amplitude.Unity.Runtime.RuntimeManager.Update ()



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V1.0.12 S3 (64-bit)







Doubt it would be of any use but I was running a "huge" map on minimal graphic settings in the 3rd era. Unlikely that my memory resources were overtaxed with a ton of units to keep track of (double checked & my memory was running at 75% capacity), probably just something in the score collection routine that got jammed up.