I was trying to load a save, after our MP session desync. Servers timed out, and it threw this.

Thought I'd post it, just in case:



NullReferenceException: Object reference not set to an instance of an object

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GameResearchScreen.OnUnloadGame (IGame game)

Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e)

Amplitude.Unity.Game.GameManager.ReleaseGame ()

GameClient.Dispose (Boolean disposing)

GameInterface.Dispose ()

Session.Dispose (Boolean disposing)

Amplitude.Unity.Session.Session.Dispose ()

Amplitude.Unity.Session.SessionManager.ReleaseSession ()

RuntimeState_Lobby.End (Boolean abort)

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

Amplitude.Unity.Runtime.RuntimeManager.Update ()



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V1.3.5 S3 (64-bit)