Logo Platform
logo amplifiers simplified

Being chased while in stealth

Copied to clipboard!
9 years ago
Jan 29, 2016, 5:43:06 AM
Someone mentioned recently that mobs might chase you for a round after exposing a stealthed unit. I had some roaming armies (not yellow quest mobs) chase me for 3-4 rounds across multiple regions after seeing me just a single time. It has been my experience that once they "see" you, they pretty much lock on and chase you down until you enter a city or they kill your unit.



Again, I don't have a save, but I've noticed this behavior happen many times.
0Send private message
9 years ago
Jan 29, 2016, 5:53:48 AM
Unless I'm mistaken, what's happening is that they track your movement.



Even in stealth, when your unit is revealed and then moves, there is a trail of shadows that shows where the unit is moving to. At the start of the next turn, the enemy follows that trail until they see you again and this process repeats over and over again.



The way to avoid being chased is to move one hex at a time, deliberately and change direction, at least that's what has worked for me.



In other words, enemy units can track your movement about two squares away from them once they've spotted you. So move two squares to the right and then a square up and a square right again and it's much harder for them to track your retreat.
0Send private message
9 years ago
Jan 29, 2016, 6:28:32 AM
I'll try that out Avilyss. They were literally chasing me from 6 squares away, moving around alternate regions to cut me off, etc.



I notice it tends to happen most often with cavalry, and especially burdeki and geldrius.
0Send private message
9 years ago
Jan 30, 2016, 1:52:43 AM
The AI is also aware of the movement cost for each tile. At the beginning of the game when they´re not openly hostile, you can stay still two tiles away from daemons and they will go perfectly around you.



I cannot say if the AI can make the connection between an unusual movement cost and the presence of hostile units, but that would be a good explanation as to why they seem to follow you precisely even when you move really far from their vision.
0Send private message
9 years ago
Jan 30, 2016, 6:12:51 PM
Just want to add in that this behavior seems specific to flying and cavalry (maybe it's written into their AI somewhere). These are roaming armies that set to stay in region, and they're chasing units for 3-4 regions to try to kill them. It's like they're tracking or latched on. Very specific behavior.



Edited: This last time I noticed the behavior, they were going after a non-stealthed settler. But it's the same behavior I noticed with the stealthed units.
0Send private message
9 years ago
Jan 30, 2016, 9:16:57 PM
My feeling is that roaming armies should never go further than one region away from the one where they "belong to" when chasing other armies. Continuing to chase across the whole map simply breaks immersion IMO.

I think such a rule is easy for the devs to add, of couse if they agree ...
0Send private message
9 years ago
Jan 30, 2016, 9:46:05 PM
There's already a rule in place, Icarus. It's a flag based on number of turns into the game. The flag should keep the army restricted to its home region, but in this case, the army deliberately decided to do something different.
0Send private message
9 years ago
Jan 31, 2016, 8:16:19 AM
Oh, I see ...

Thanks for pointing it out. Maybe it.s a bug, then ? A savegame from where they.re already far away from their region may be useful ...
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message