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Allayi Skyfin bug

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9 years ago
Apr 7, 2016, 6:03:21 PM
Hey guys!



Whenever you're Aspirating with a Skyfin, and you rightclick a ruin, it will bring up to option boxes. One being Search, the other being Siege. While you cannot actually click Siege, it does make the game a little less smooth.



That said, I've been playing the new DLC for about an hour now, and the Allayi are very enjoyable to play, well done guys!
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9 years ago
Apr 9, 2016, 9:32:58 AM
Can confirm, I've also encountered some other minor issues.



Whenever Skyfin is left to aspirate resource, it can sometimes revert its visual animation of aspiration. i.e. when it's active there's no animation, when it's not - animation plays. I'm not completely sure what triggers this bug, maybe when Skyfin is used as reinforcement army in battle and then gets back to aspirate. Save/load fixes the issue.



Aspirating, no animation:





Aspirate disabled, animation plays:





Then, another minor issue is in the actions panel. When Skyfin aspirates resource, there's inactive Siege action. I believe it shouldn't appear at all:



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9 years ago
Apr 9, 2016, 11:31:03 AM
I have another bug to report with the skyfin. I do not have any pictures to show you, but if I can reproduce this bug, I will make sure to add some.



I have a graphic glitch occuring when I order a skyfin to cross water tiles, if in it's movement it could have embark, cross the distance and then disembark on the other coast and travel at the other point then the glitch appear. The path is not correctly recognised as a "2 turn" move in yellow, and on the contrary the path appears in white. What is more is that the skyfin does not appear in a boat on the first tile of water, but on the point where it will disembark.

The glitch disappear on the next turn if the unit is moved with the "auto-move" button. But otherwise, the unit seeams "stucked" on it's path.
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