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World generation issue

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9 years ago
Apr 14, 2016, 4:46:29 PM
I´ve tried to reinstall and the Amplitude.WorldGenerator.exe.manifest.zip thing

When ever i try to generate a world it simply goes,

(most of it is in Swedish)





NotImplementedException: The game creation process has failed.

Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.BadImageFormatException: Det går inte att läsa in filen eller sammansättningen System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a eller ett av dess beroenden. Modulen förväntades innehålla ett sammansättningsmanifest.Filnamn: System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a vid System.Diagnostics.Switch.InitializeWithStatus() vid System.Diagnostics.Switch.get_SwitchSetting() vid System.Xml.Serialization.TempAssembly.LoadGeneratedAssembly(Type type, String defaultNamespace, XmlSerializerImplementation& contract) vid System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace) vid Amplitude.WorldGenerator.Tasks.Generator.RetrieveSettings.Execute(Object context) vid Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context) vid Amplitude.WorldGenerator.Program.Main(String[] args)VARN: Loggningen av sammansättningsbindningen är inaktiverad.Du kan aktivera felloggning för sammansättningsbindningar genom att ange registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) till 1.Obs! Prestanda kan försämras något med felloggning för sammansättningsbindningar.Du kan inaktivera funktionen genom att ta bort registervärdet [HKLM\Software\Microsoft\Fusion!EnableLog].

at WorldGenerator+c__Iterator279.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA4.MoveNext () [0x00000] in :0 --- End of inner exception stack trace ---

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__IteratorA4.MoveNext ()



Any advice is appriciated
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9 years ago
Apr 15, 2016, 10:08:37 AM
Amplitude.Unity.Game.GameException: The Game Creation has failed. --->

World Generator ProcessException: The World generator process has encountered an error:

[WordGenerator] [Exception] The World generator has encountered an exception:

[InnerException] System.BadImageFormatException: Can not load file or assembly System.Configuration, Version = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a or one of its dependencies. The module was expected to contain an assembly manifest. Filename: System.Configuration, Version = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a



What system are you using ? Windows ? Mac ?

If Windows, could you try :

- running the game as Admin ?

- reinstall the .NET 4 / 4.5 Framework ?
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