This is reproducible every time with the included savegame on 1.0.2.







ArgumentException: worldPosition (2,-1)

at WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value) [0x00000] in :0

at AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group) [0x00000] in :0

at AIParameterGridRule.Reset (Byte battleContenderGroup) [0x00000] in :0

at BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext) [0x00000] in :0

at BattleZoneAnalysis.ResetGroup (Byte group) [0x00000] in :0

at BattleSimulation.ResetBattleZone () [0x00000] in :0

at BattleSimulation.InitRound () [0x00000] in :0

at BattleSimulation.DoTargetingPhase () [0x00000] in :0

at BattleController+c__Iterator1D5.MoveNext () [0x00000] in :0

at Amplitude.Coroutine.Run () [0x00000] in :0

at BattleController.Update () [0x00000] in :0

at BattleEncounter.Update () [0x00000] in :0

at GameServerState_Turn_Main.UpdateEncounters () [0x00000] in :0

at GameServerState_Turn_Main.Run () [0x00000] in :0

at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0

at GameInterface.Update () [0x00000] in :0

at GameServer.Update () [0x00000] in :0

at Session.Update () [0x00000] in :0





Bug.zip





Everything is in the zip.



Good luck.