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Null reference crash

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10 years ago
Sep 22, 2014, 11:33:51 PM
oh oh...



my first actual crash



NullReferenceException: Object reference not set to an instance of an object

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DefaultResourceRenderer.AddTradeRouteRoad (Int32 regionStartIndex, Int32 regionEndIndex)

DefaultResourceRenderer.DrawTradeRoutes (.City city)

DefaultResourceRenderer.SetSelectedRegion (Int32 regionIndex)

DistrictWorldCursor.OnCursorActivate (Boolean activate, System.Object[] parameters)

Amplitude.Unity.View.Cursor.Amplitude.Unity.View.ICursor.OnCursorActivate (Boolean activate, System.Object[] parameters)

Amplitude.Unity.View.CursorManager.ChangeCursor (System.Type cursorType, System.Object[] parameters)

ViewManager.SelectAndCenter (.City city, Boolean preserveZoom)

NotificationPanelPopulationModified.OnSelectCB (UnityEngine.GameObject obj)

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

AgeControlButton:MouseUp(AgeMouseEventData)

UnityEngine.Component:SendMessage(String, Object)

AgeManager:LateUpdate()



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V1.0.0 S3 (32-bit)



OSX Intel core i7 2.9 ghz 8gb ram hd4000 macbook pro 13.3"
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10 years ago
Sep 23, 2014, 12:41:30 PM
another crash, same game.



ZipException: Cannot find central directory

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ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries ()

ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.FileStream file)



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V1.0.0 S3 (32-bit)
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10 years ago
Sep 23, 2014, 11:18:49 PM
Also let me add that the last 2 times I tried to load my saved game, all I see are the last 4 autosaves... but if I try to save my game mid game, my new save over writes my old one.
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10 years ago
Oct 16, 2014, 3:56:07 PM
another combat where it doesn't launch because it's waiting for opponent



NullReferenceException: Object reference not set to an instance of an object

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EncodingTextureManager.FreeBlock (Int2 offsetStride)

BattleHealthStatus.OnDestroy ()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldEncounter:Release()

WorldEntity:OnDestroy()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldView:ReleaseCurrentWorldViewTechnique()

WorldView:UnloadGame(IGame)

Amplitude.Unity.View.View:GameService_GameChange(Object, GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:OnGameChange(GameChangeEventArgs)

GameManager:OnGameChange(GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:ReleaseGame()

GameClientsmiley: biggrinispose(Boolean)

GameInterfacesmiley: biggrinispose()

Sessionsmiley: biggrinispose(Boolean)

Amplitude.Unity.Session.Sessionsmiley: biggrinispose()

Amplitude.Unity.Session.SessionManager:ReleaseSession()

RuntimeState_Lobby:End(Boolean)

Amplitude.Unity.Framework.FiniteStateMachine:Update()

Amplitude.Unity.Runtime.RuntimeManager:Update()



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V1.0.2 S3 (32-bit)
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