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Every single crash from a single game

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10 years ago
Oct 19, 2014, 2:56:42 AM
Hi Lt. Miles,



Okay, this is a Broken Lords game.



I am going to document every single crash I encounter in this one game in this one thread. Each time I do, I will post a cut/paste of the error report and attach a save game and whatever else you want.



I'm using



First of all, it's slow, as in really slow for turn 35. Prior to 1.07/8 patches I could achieve the same turn (in game as in reach turn 35) in half the time it took me now. Not sure what I can do there.



I was reloading a game after I had closed the lid on my laptop and when I opened it again, it was frozen. So I was reloading it from the last autosave prior to that. I then immediately enter into a battle that I had already fought, when I tried to exit the battle to see if I had another save, this happened.





I'm using a Macbook pro 13.3" w/2.9 ghz intel core i7 processor w/ 8gb 1600mhz ddr3 ram w/Intel HD Graphics 4000 1024 MB running osx 10.9.5 with a resolution of 1280x800.



My game version - V1.0.8 S3 (32-bit)





Here's the first crash



NullReferenceException: Object reference not set to an instance of an object

--------------------------------------------------------------------------------

WorldBattleUnit.ReceiveHit (.HitInformation hitInformation)

WorldBattleUnit+HitInformation.ApplyHit (.WorldBattleUnit launcher)

WorldBattleUnit.ApplyHitInformationGivenByApplicationMethod (BattleEffectRealizationApplicationMethod applicationMethod)

WorldBattleUnit.OnAttackEnd ()

WorldBattleUnitState_Attack.End (Boolean abort)

Amplitude.Unity.Framework.FiniteStateMachine.Abort ()

Amplitude.Unity.Framework.FiniteStateMachine.Clear ()

WorldBattleUnit.Release ()

AlterableBehavior.OnDestroy ()

UnityEngine.Objectsmiley: biggrinestroyImmediate(Object)

WorldEncounter:Release()

DefaultWorldEntityFactory:Unload()

WorldViewTechnique:UnloadAncillaries()

WorldView:ReleaseCurrentWorldViewTechnique()

WorldView:UnloadGame(IGame)

Amplitude.Unity.View.View:GameService_GameChange(Object, GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:OnGameChange(GameChangeEventArgs)

GameManager:OnGameChange(GameChangeEventArgs)

Amplitude.Unity.Game.GameManager:ReleaseGame()

GameClientsmiley: biggrinispose(Boolean)

GameInterfacesmiley: biggrinispose()

Sessionsmiley: biggrinispose(Boolean)

Amplitude.Unity.Session.Sessionsmiley: biggrinispose()

Amplitude.Unity.Session.SessionManager:ReleaseSession()

RuntimeState_Lobby:End(Boolean)

Amplitude.Unity.Framework.FiniteStateMachine:Update()

Amplitude.Unity.Runtime.RuntimeManager:Update()



--------------------------------------------------------------------------------

V1.0.8 S3 (32-bit)



Diagnostics #1



Okay, how do I link these?



Diagnostics #2



Okay, how do I link these?



I tried to get the player log, and this is what it gave me: Nasarog$ ~/Library/Logs/Unity/Player.log Mandatory

-bash: /Users/Nasarog/Library/Logs/Unity/Player.log: Permission denied



Is there anything else I can give you?
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10 years ago
Oct 19, 2014, 3:14:39 AM
To link them go to edit post> advanced > attach files (paper clip icon)> add files (I put them on the desktop to make the navigation easier.



I assume that's what you mean by 'link'
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10 years ago
Oct 19, 2014, 11:10:57 AM
T41 wrote:
To link them go to edit post> advanced > attach files (paper clip icon)> add files (I put them on the desktop to make the navigation easier.



I assume that's what you mean by 'link'
It is, but I must be dumb or something, it won't let me link the diagnostics file.
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10 years ago
Oct 19, 2014, 3:58:56 PM
Yay, new crash in the same game



ArgumentException: worldPosition (6,-1)

--------------------------------------------------------------------------------

WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value)

AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group)

AIParameterGridRule.Reset (Byte battleContenderGroup)

BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext)

BattleZoneAnalysis.ResetGroup (Byte group)

BattleSimulation.ResetBattleZone ()

BattleSimulation.InitRound ()

BattleSimulation.DoTargetingPhase ()

BattleController+c__Iterator1E3.MoveNext ()

Amplitude.Coroutine.Run ()

BattleController.Update ()

BattleEncounter.Update ()

GameServerState_Turn_Main.UpdateEncounters ()

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



--------------------------------------------------------------------------------

V1.0.8 S3 (32-bit)



if I'm shown how to attach the diagnostics file, I will gladly do it. I can't even find the diagnostics file affiliated with this latest crash.



But I think I found an autosave from the turn before the crash. I'm attaching it here (thanks Nos).
AutoSave 2205.zip
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