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Turn not ending: AI player stuck in a battle - Version 1.0.8 S3 (32Bit)

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10 years ago
Oct 19, 2014, 3:17:22 PM
Hi,



I am playing a sigle player game. I never had to wait for more than a few seconds after I hit "end turn", but now it says "1 remaining battle" and doesn't end the turn. I tried quitting the session as well as closing the client and reloading the game but it's the same: for more than 15 minutes the turn won't end.



What did help in the end was to go back two turns with an autosave.



Specs:

MacBook Pro, late 2011

2,2 GHz Intel Core i7 (64 Bit)

4 GB 1333 MHz

AMD Radeon HD 6750M 512 MB

OS X 10.9.5 (13F34)



Game version:

1.0.8 S3 (32Bit)



Game save: I would like to give you the save, because I think it might be useful but I can't find an "Endless Legend" folder in my "Documents" folder as described in your reporting guideline.



Regards,

Xeno



EDIT:

The .zip file contains the Player.log and two Diagnostics.html
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10 years ago
Oct 19, 2014, 5:52:50 PM
That message does not appear. The next turn does not start and the button in the bottom right corner (the "End Turn" button) says "1 Remaining Battle", if that makes it clearer.
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10 years ago
Oct 22, 2014, 7:28:00 AM
Hi there,



As far as I can tell, I don't think it's a "OSX" related problem.

I am pretty sure there is something on the AI side or on the Battle state machine which is broken...



Have you really no access to your save game? Because without that I wont be able to check why the turn never end.



I have go through yours diagnostics files but there is nothing wrong in it... weird...



Does it still append on your games?



Have a nice day!

flo.
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10 years ago
Oct 24, 2014, 7:06:34 PM
I'm having the same problem. After I end my turn gets stuck loading with the ' 1 Remaining Battle'. When I open up my save game I get this error message:



ArgumentException: worldPosition (-1,3)

--------------------------------------------------------------------------------

WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value)

AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group)

AIParameterGridRule.Reset (Byte battleContenderGroup)

BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext)

BattleZoneAnalysis.ResetGroup (Byte group)

BattleSimulation.ResetBattleZone ()

BattleSimulation.InitRound ()

BattleSimulation.DoTargetingPhase ()

BattleController+c__Iterator1E3.MoveNext ()

Amplitude.Coroutine.Run ()

BattleController.Update ()

BattleEncounter.Update ()

GameServerState_Turn_Main.UpdateEncounters ()

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



--------------------------------------------------------------------------------

V1.0.8 S3 (32-bit)



ArgumentException: worldPosition (-1,3)

--------------------------------------------------------------------------------

WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value)

AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group)

AIParameterGridRule.Reset (Byte battleContenderGroup)

BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext)

BattleZoneAnalysis.ResetGroup (Byte group)

BattleSimulation.ResetBattleZone ()

BattleSimulation.InitRound ()

BattleSimulation.DoTargetingPhase ()

BattleController+c__Iterator1E3.MoveNext ()

Amplitude.Coroutine.Run ()

BattleController.Update ()

BattleEncounter.Update ()

GameServerState_Turn_Main.UpdateEncounters ()

GameServerState_Turn_Main.Run ()

Amplitude.Unity.Framework.FiniteStateMachine.Update ()

GameInterface.Update ()

GameServer.Update ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



--------------------------------------------------------------------------------

V1.0.8 S3 (32-bit)



Model Name: iMac Late 2012

Processor: 3.4 GHz Intel Core i7

Number of Processors: 1

Total Number of Cores: 4

Graphics: NVIDIA GeForce GTX 680MX 2048 MB

Memory: 8 GB

Software: OS X 10.9.5
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10 years ago
Oct 27, 2014, 11:22:46 AM
Hi!



Could you please attach your save game to the post?

so I could try to nail this one down?



Thanks for the help!

flo.
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