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Not all technology traits are activated with custom faction - v1.0.24 S3 (32-bit)

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10 years ago
Jan 4, 2015, 1:16:46 AM
Issue:



One specific example is the Cannon Fodder technology trait. Despite including it in my custom faction configuration, I still have to research it! Other technology traits work fine. (Sewer System and Winter Shelters as examples that work correctly)



Specs:



  • Mac Pro (Late 2013)
  • 3GHz 8-core Xeon E5
  • 64GB RAM
  • AMD FirePro D700 w/6GB VRAM
  • 4K display, 3840 x 2160
  • MacOS 10.10.1






Saved game:



This one is well after I researched Cannon Fodder... I have also included the faction .xml file in a separate .zip file.



AutoSave 369.zip

Sesoians.xml.zip



Player.log:



For some reason, the uploader said it was an invalid file even though it let me upload it - so I compressed it into a .zip file...



Player.log.zip



Diagnostics.*.html:



Just the latest one - some are multiple MB in size! I suspect this won't have anything in it related to this issue, although maybe something related to the periodic crashes that everyone seems to experience... smiley: cool



Diagnostics - 2015'01'03 @1642'20''.html.zip



Screenshots:



None.



Multiplayer:



None.



Steam CD Key:



Redeemed in G2G
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10 years ago
Feb 3, 2015, 9:30:28 PM
Not a bug! "Cannon Fodder" is not a "Starter Technology," it is a faction-specific technology that can be unlocked for custom factions. It still must be researched.
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