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Game creation process crashes

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10 years ago
Jan 21, 2015, 11:26:06 AM
Hey all,



Unfortunately since yesterday night a problem occured, it's now impossible to create or load a new game. I already played 62 hours, and I already tried to reinstall Monoframework.



Specs : Macbook pro mi-2012 Processeur 2,9 GHz Intel Core i7, Mémoire 8 Go 1600 MHz DDR3, Graphisme Intel HD Graphics 4000 512 Mo, Logiciel OS X 10.8.5 (12F45)



Game version : V1.0.30 S3 (32-bit)



Diagnostic :

Diagnostics - 2015'01'21 @1136'45''.html.zip



Error message :



[CODE]NotImplementedException: The game creation process has failed.

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GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator97.MoveNext ()



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V1.0.30 S3 (32-bit)[/CODE]
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10 years ago
Jan 28, 2015, 11:30:47 AM
Hello jolansb,

Thank you a lot for your report. I forwarded it to the technical team.
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9 years ago
Oct 7, 2015, 4:52:38 AM
I got this, too....



NotImplementedException: The game creation process has failed.

--------------------------------------------------------------------------------

GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)

Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)

Amplitude.Coroutine+c__Iterator98.MoveNext ()



--------------------------------------------------------------------------------

V1.2.2 S3 (32-bit)
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9 years ago
Oct 12, 2015, 1:25:07 PM
Twirght439042:



Can you join the following files?



Player.log (via the OSX Console) - ~/Library/Logs/Unity/Player.log

Diagnostics.*.html - ~Library/Application Support/EndlessLegend/Temporary Files/
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