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Runs Slowly, Crashes After Couple Hours, Now a new crash message

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9 years ago
Nov 24, 2015, 3:37:36 AM
Devs. Please see my post with system specs on the "Crashes after a couple hours" discussion.



Please fix these issues for us Mac guys.



New crash:



NullReferenceException: Object reference not set to an instance of an object

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AILayer_UnitDesigner.AILayer_Encounter_EncounterRoundUpdate (System.Object sender, .RoundUpdateEventArgs eventArgs)

AILayer_Encounter.Encounter_RoundUpdate (System.Object sender, .RoundUpdateEventArgs eventArgs)

Encounter.OnRoundUpdate (.RoundUpdateEventArgs e)

Encounter.ForwardRoundUpdate (.RoundReport roundReport, Boolean immediateParsing)

GameClient+c__Iterator550.MoveNext ()

Amplitude.Coroutine.Run ()

GameClient.ProcessOrders ()

GameInterface.UpdateMessageBoxAndProcessOrders ()

GameClient.UpdateMessageBoxAndProcessOrders ()

Session.Update ()

Amplitude.Unity.Session.SessionManager.LateUpdate ()



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V1.3.0 S3 (32-bit)
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9 years ago
Dec 1, 2015, 11:03:20 AM
Would you mind reattaching everything to this thread, including a new diagnostics file? We'll need it for the new crash.



Thanks!
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