Logo Platform
logo amplifiers simplified

Heroes prices through ages... From insanely unaffordable to shamefully cheap...

Reply
Copied to clipboard!
11 years ago
Aug 19, 2014, 10:06:09 AM
Hello everybody,



I don't know if it is normal, but in my game, at the third age, I had some much dust that I can buy 1 hero every four turn...



At the beginning heroes are too expensive and in the end you are really too rich.



My hero because high level really quickly and I couldn't afford a new one because I didn't generate enough dust...



But now, I have more than ten heros who cost between 2500 and 4000, which is really fracking expensive, but I'm drowing myself in dust ...



Did you have the same "trouble"???



I have a nice day.



PS: This game rocks.
0Send private message
0Send private message
11 years ago
Aug 19, 2014, 10:53:36 AM
SpaceTroll wrote:
we need to work on dust revenue, and dust sinks smiley: wink


I read this as "dust stinks" and I was about to console you and tell you "There, there, ST, dust doesn't *stink*, it just needs some balancing...."



But then I read it correctly and still wrote it anyway.



smiley: cool
0Send private message
11 years ago
Aug 19, 2014, 12:20:55 PM
Same happening to me, and I suspect to everyone.
0Send private message
11 years ago
Aug 19, 2014, 1:43:12 PM
SpaceTroll wrote:
we need to work on dust revenue, and dust sinks smiley: wink




Don't forget the mercenary market prices lol. When mercenaries cost more than Hero's there's an obvious imbalance smiley: wink.
0Send private message
11 years ago
Aug 19, 2014, 3:27:24 PM
There are a ton of FIDS scaling problems like this. Marketplace cost, unit/hero upkeep, terrain income goes the opposite way (from nice to useless)...
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message