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How many districts?

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11 years ago
Oct 12, 2014, 9:11:03 PM
How many districts do you typically have in your largest city by the end of the game?



I was reading several threads about city layout and leveling districts, and about all the crazy bonuses you could get in early release before they instituted a cap on district level. And I spent a bunch of time planning out what directions my cities could grow in to try to maximize both terrain benefits and district levels over the long term...



Then I won my first game without any of my cities having more than 8 districts. (Even without a level cap, I don't think it's possible to create a single level 3 district with fewer than 9 districts total.) One city had just gotten enough population (16) to start constructing its ninth district but my wonder finished first.



Is that typical?
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11 years ago
Oct 12, 2014, 9:25:47 PM
Antistone wrote:
How many districts do you typically have in your largest city by the end of the game?



I was reading several threads about city layout and leveling districts, and about all the crazy bonuses you could get in early release before they instituted a cap on district level. And I spent a bunch of time planning out what directions my cities could grow in to try to maximize both terrain benefits and district levels over the long term...



Then I won my first game without any of my cities having more than 8 districts. (Even without a level cap, I don't think it's possible to create a single level 3 district with fewer than 9 districts total.) One city had just gotten enough population (16) to start constructing its ninth district but my wonder finished first.



Is that typical?




I rarely make districts myself, they're more of a if I have nothing else to build ..



Sometimes they make a lot of sense, to cap very important FIDS tiles that will greatly enhance your city.



Usually what I do is I make 2 districts in opposite directions, that is of course if it makes sense to build them in the particular city. Usually it doesn't.



But then again it's situational, in games with a lot of anomalies it makes sense to make districts if you got an anomaly cluster. In games with normal settings, usually 2 districts on medium cities. On the capital or 2nd city, 5-6, but that is if I had a safe game, usually you need to be producing units and buildings.
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11 years ago
Oct 13, 2014, 5:47:11 AM
Depends on the faction.



There is also the factor that you can level up your city center to level 3 and likewise with any district as long as they are surrounded by city or district tiles (4 to become level 2 and 6 to become level 3). Some factions will want a lo of cities, others will want few (or can't have more than one). My cultist city as an example looks just insane - it has more than 10 districts and 50+ population.
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11 years ago
Oct 13, 2014, 6:29:58 AM
Luring wrote:
Depends on the faction.



There is also the factor that you can level up your city center to level 3 and likewise with any district as long as they are surrounded by city or district tiles (4 to become level 2 and 6 to become level 3). Some factions will want a lo of cities, others will want few (or can't have more than one). My cultist city as an example looks just insane - it has more than 10 districts and 50+ population.


I was under the impression that, under the current rules, only the Cultists can make level 3 districts, and a level 3 district is created by having 4 level 2 districts adjacent to it. Have I been misinformed?
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11 years ago
Oct 13, 2014, 8:03:11 AM
Antistone wrote:
I was under the impression that, under the current rules, only the Cultists can make level 3 districts, and a level 3 district is created by having 4 level 2 districts adjacent to it. Have I been misinformed?




Nope. Cultists are the only ones. I've never played them, so I wouldn't know the rule for making a lvl 3, per se. I just know that they are the only ones who can.
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11 years ago
Oct 13, 2014, 8:27:47 AM
In my last game, my second city was started next to two high-food anomalies, and there were simply tons of anomalies in the region as well as a bunch of lake hexes. By the end of the game, that city had (I think) ten districts total and was supplying phenomenal FIDS. Most of my other cities were a lot smaller. I tend to build districts fairly often as I think they pay off the investiture fairly well.
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11 years ago
Oct 13, 2014, 9:09:17 AM
If you play with cellulose mutation (a trait you can use when customising factions) you can have an absurd number of districts. I normally do this as I like to severely limit the number of cities I use. To me it's boring to have 10+ regions, I want each to have a somewhat unique role in my empire, whether it be an important buffer to protect my capital, or a resource focused enterprise (my science town!). As I end up against enemies with often double my regions, I need each one to be formidable.



I will generally place regions within cities based on what I currently need, more approval = clusters, more FIDSI = sprawl.
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11 years ago
Oct 13, 2014, 11:46:52 AM
I'm curious (correct me if I'm wrong) : is it true that having more districts (larger city) will give your city more maximum defense points?This means that it will be tougher against a siege, correct? If not, maybe that should be the case?
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11 years ago
Oct 13, 2014, 1:16:27 PM
KrimsonVagus wrote:
I'm curious (correct me if I'm wrong) : is it true that having more districts (larger city) will give your city more maximum defense points?This means that it will be tougher against a siege, correct? If not, maybe that should be the case?




That should be the case, it is indicated by the Burroughs tooltip that a city will receive 20 Fortification points per district level. But I'm finding it a little tricky to verify in my game, changes to fortification seem to take quite a while to kick in (despite rabid district building).



From what I can tell it seems that it's not actually "per level" but rather per level over one. My cities only seem to increase fortification when I get a district level 2.



update: yeah, they definitely go up over time, perhaps it is as they say, 20 per level. There seems to be a substantial delay before you get the effect though. My capital is ~1400 fortification now, heh.
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11 years ago
Oct 13, 2014, 3:22:53 PM
Last game on 'hard' with customized Necrophages my capital city reached 130 population and filled every last tile of the region with borough streets, caping I think at 102 districts. I reached that number in turn 290 using the hero 'Strikes Far' as city governor.
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11 years ago
Oct 13, 2014, 11:30:40 PM
Nethraniel wrote:
Last game on 'hard' with customized Necrophages my capital city reached 130 population and filled every last tile of the region with borough streets, caping I think at 102 districts. I reached that number in turn 290 using the hero 'Strikes Far' as city governor.
That's just crazy.
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11 years ago
Oct 14, 2014, 5:07:19 AM
synra wrote:
That should be the case, it is indicated by the Burroughs tooltip that a city will receive 20 Fortification points per district level. But I'm finding it a little tricky to verify in my game, changes to fortification seem to take quite a while to kick in (despite rabid district building).



From what I can tell it seems that it's not actually "per level" but rather per level over one. My cities only seem to increase fortification when I get a district level 2.



update: yeah, they definitely go up over time, perhaps it is as they say, 20 per level. There seems to be a substantial delay before you get the effect though. My capital is ~1400 fortification now, heh.


It is the case, taken from the Simulation files.
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11 years ago
Oct 14, 2014, 6:05:25 AM
Antistone wrote:
I was under the impression that, under the current rules, only the Cultists can make level 3 districts, and a level 3 district is created by having 4 level 2 districts adjacent to it. Have I been misinformed?




My bad. I figured it was not unique to the cultist, but I based on other comments it might seem I was wrong. Sorry about that smiley: smile
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