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Stockpile usage is tedious

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9 years ago
May 11, 2016, 5:28:45 AM
G'day Amplitude and everybody, I have a suggestion for stockpiles.

I find using them can be quite tedious having to click on them one at a time to get their use. I've found this to be especially true playing as the cultists as I have 2 campaigns waging in different parts of the map and am taking cities regularly thus generating many industry and science stockpiles. Now I know many people believe I should sell those stockpiles but reasoning aside my point still stands. I've had a look online and in the user manual and I haven't seen any way to use multiple stockpiles at a time. If this is something that you can do please let me know. Otherwise I think it would be nice to be able to have a panel like in the marketplace that allows me to use any multiple of stockpiles at a time up to my current allotment.

Thanks for reading
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9 years ago
May 11, 2016, 7:42:53 AM
NACHOOOO wrote:
G'day Amplitude and everybody, I have a suggestion for stockpiles.



I find using them can be quite tedious having to click on them one at a time to get their use. I've found this to be especially true playing as the cultists as I have 2 campaigns waging in different parts of the map and am taking cities regularly thus generating many industry and science stockpiles. Now I know many people believe I should sell those stockpiles but reasoning aside my point still stands. I've had a look online and in the user manual and I haven't seen any way to use multiple stockpiles at a time. If this is something that you can do please let me know. Otherwise I think it would be nice to be able to have a panel like in the marketplace that allows me to use any multiple of stockpiles at a time up to my current allotment.



Thanks for reading


Have you researched any stockpile updates? This is one way of ensuring that each individual stockpile makes a difference in the mid to late-ish game.
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9 years ago
May 11, 2016, 8:32:17 AM
What if you decide that researching stockpile updates aren't in the best interest of your strategy? This will vary game to game and then you still have many many stockpiles to click on and then click "yes" to.
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9 years ago
May 12, 2016, 3:15:08 AM
When i play necrofages or cultists i have many stockpiles in mid/late game, it becomes tediously to click so many times betwen windows(each stockpile need to activate manually). I think need to create new button in the city view, such as button "sacrifice citizen" which is available for necrophages.
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9 years ago
May 12, 2016, 7:43:54 AM
MetallEater wrote:
When i play necrofages or cultists i have many stockpiles in mid/late game, it becomes tediously to click so many times betwen windows(each stockpile need to activate manually). I think need to create new button in the city view, such as button "sacrifice citizen" which is available for necrophages.


Intriguing idea - we have a column for each smiley: fids, we could have a button for stockpiles in the smiley: food, smiley: science and smiley: industry columns. The unfortunate part is that the Necrophages have two types of food stockpiles.
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9 years ago
May 13, 2016, 8:57:41 PM
Primarily for necrophages is necessary only one button for their native food stockpiles.
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9 years ago
May 14, 2016, 1:46:38 PM
I've always asked for being able to activate stockpiles directly from a city management screen. But I was told it was not possible, or at least would ask too much work...



I really hope it will be implemented one day.
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9 years ago
May 15, 2016, 3:07:32 AM
wilbefast wrote:
Intriguing idea - we have a column for each smiley: fids, we could have a button for stockpiles in the smiley: food, smiley: science and smiley: industry columns. The unfortunate part is that the Necrophages have two types of food stockpiles.




Something like that would be very handy for quick uses. However implementing some kind of functionality in the Empire Screen to use multiple stockpiles, similar to what's in the Marketplace screen for buying multiple resources, would greatly improve stockpile usage and control and in my opinion is more important for enjoyable gameplay.
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9 years ago
May 17, 2016, 9:40:56 AM
SireTriste wrote:
I've always asked for being able to activate stockpiles directly from a city management screen. But I was told it was not possible, or at least would ask too much work...



I really hope it will be implemented one day.


User interfaces are funny things - sometimes changes that seem trivial are actually sizeable undertakings. I can confirm that both the activation of multiple stockpiles and the ability to activate stockpiles in the city panel are on our improve-list and that they have be set to be implemented... one day smiley: rollsweat



Question while we're on the subject: between the two, which would you folks give a higher priority?
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9 years ago
May 17, 2016, 12:30:52 PM
City panel, in my humble oppinion.

Would decrease tedium by 50%.



Essentially it would make food/industry stockpiles as involving as science stockpikes, which would be the plus.
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9 years ago
May 17, 2016, 3:13:49 PM
Agree that the city panel is the most important as you'd have to go there anyway. If we could activate a smiley: food/smiley: industry Stockpile right from the city's row with one click, Clicking a few times would not be that bad...



Even better than the city screen would be to put those 2 buttons on the main screen when the city is selected and you have Boosters. Sort of like the "Roundup" button added in Shadows
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9 years ago
May 17, 2016, 6:57:36 PM
Creating an option to disable the confirm dialog would help a lot. And probably would not take to much work?



Funny thing happened to my in my last game. I was building the "I win" building at the end of the quest line, activated 10 industry stockpiles on the city (for 10 turns of extra industry), and was expecting to end the game in 9 turns. Two different (i assume) AIs "decreased industry" on that city within a couple turns. So I had 0 industry. What a waste of stockpiles. :) that game took longer than I was expecting because of that.
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9 years ago
May 18, 2016, 12:39:48 AM
I do not know, what would everybody think of rebalancing stockpiles to give lower bonus, which would then last for multiple of rounds, similar to how luxuries work?
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9 years ago
May 18, 2016, 7:45:56 AM
player1 wrote:
I do not know, what would everybody think of rebalancing stockpiles to give lower bonus, which would then last for multiple of rounds, similar to how luxuries work?




Though I find this a good idea (less micromanagement leaves me more room to focus on the overall strategy), I think that it was the intended design for Stockpiles to work differently from Luxury Boosters. Otherwise, these would simply be some additional Luxury types, right ? So the devs and game designers wanted to have another system running in parallel ...



Of course, this doesn't mean that some interface streamlining isn't welcome, but I wouldn't change the core mechanics altogether ^^
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9 years ago
May 18, 2016, 2:03:34 PM
player1 wrote:
I do not know, what would everybody think of rebalancing stockpiles to give lower bonus, which would then last for multiple of rounds, similar to how luxuries work?




Stockpiles are intended to be...



  • A means to convert smiley: industry into smiley: food and smiley: science
  • A means to transfer local resources (smiley: food and smiley: industry) between cities
  • A means to buy/sell smiley: food,smiley: science and smiley: industry on the Marketplace
  • A means to utilize smiley: food,smiley: science and smiley: industry in diplomatic trades



I think it's a good thing to have in the game.



There's a bunch of issues holding them back that should be addressed...

[LIST=1]
  • They are linked to a Era 3 tech, which is pretty deep in the game. I'd doubt that many casual players know they exist and experienced players ignore them because they don't need them.
  • The need to transfer smiley: industry between cities via Stockpiles has to compete with the ability to buyout via smiley: dust. In Era 3, players usually start going heavy on smiley: dust production and it's easier to simply buyout things in the second city, rather than produce Stockpiles.
  • smiley: industry is pretty useful throughout the game, so trading for smiley: food or smiley: science is hard to justify.
  • The UI is clunky.

  • [/LIST]
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