1.5 years after release and 3 expansions later I still see the game having obvious problems highlighted on the forums numerous times.


I don't get how it works. This Game2Gether thing is supposed to allow devs to listen to people's suggestion. Some even have been implemented. Like anomaly icons on map. Or anti-winter hero skill description made readable. Yet some fundamental ridiculously obvious UI problems still remain. I honestly can't understand how is it still the case.


1) Stockpiles. If you are conqueror Cultist you get tons of stockpiles. Especially with science stockpiles you just want to use them all. With industry stockpile you'd probably want the same, or spend till the current building is finished. Yet the game only allows using stockpile one at a time. You get a hundred of Science stockpile - you have to make two hundred clicks (yes, I want to spend stockpile cause there's no point in stockpiling it). This could be easily updated by adding "Yes, and spend all other stockpile" on confirmation window or by allowing Ctrl+clicking it to use everything.


2) Similar thing with luxuries. When you got hundred luxuries by an event you have to make dozen clicks to use them all. How often do you want to use just some of your luxuries? Maybe when you're expecting to lose a city soon. In all the other cases you'd want to instantly use all available luxuries. Let us use all highlighted luxury resources with Ctrl+Click, maybe allow Ctrl+Shift+Click to use all luxuries.


3) If you've got long list of abilities on unit you can't see it in unit overview, because there's no scrollbar. In case of popup it could autoscroll itself or at least indicate there are other abilities. Especially noticeable in large UI mode.


4) Game doesn't remember when you maximize UI elements like build queue. Especially irritating cause there's no reason to keep those elements minimized, they don't obscure anything else.


5) After you see Minor Race popup for the first time you won't see it again unless you can assimilate them. So you have to remember their bonuses to know if you're going to settle in their region. And there's an obvious place where you could click to see it - Minor Race village icon which currently has no action assigned to it.


6) That has been beaten to death, but come on, people want "No repeating factions" options since Endless Space alpha.


There are other problems like game logic not being able to handle several objects near each other on the map. But I understand those, you'll have to think for a technical or design solution and those are no game breakers. The ones I've listed are not critical too but they make some parts of the game far less appealing than they could be. For example, I don't think anyone uses stockpiles at all cause they're unusable. I've waited for Endless Legend to become more polished for a long time but all I see is feature creep and marginal fixes with glaring obvious problems just being there. It doesn't have to be this way.