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Some important bugs need to fix.

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9 years ago
Sep 7, 2016, 8:15:47 PM

This month I was playing the weakest fraction - Roving Clans, and found several bugs and issues. And I should say, its really pain to play this race. I love Roving Clans, but, so far, the race is not competitive. But now is not about that.

1a) Bug with setseke. Your city is building district, or other expansion(Altar of Auriga, for example). Then Player adds Setseke Ho! to the construction queue. Next turn, when district was built, player gets setseke. Voila! Next time, after resettle, city will not have district!

1b)And one more similar issue or maybe feature: the disappearance Altar of Auriga. Roving Clans Player captured city with Altar of Auriga, and makes setseke. Next time, after resettling and grounding districts, captured city will not have Altar of Auriga expansion anymore.BUG_setseke_altar.zip

2) Double City Hall after resettle.  +8  to FISD in city, and +4 Influence.Bug double City Hall.zip

Other bugs and issues

3) Bug hero capacity Army Boost2:swapped values of initiative and damage.

Original text: +4 initiative to the army, +6 damage to the army, but instead of this, units gain: +6 initiative, +4 damage.

4) Wrong info. Information about all minor factions on global map is outdated and needs to be updated(in battles map, units have different attributes). It may confuse most players. Below I will present a few screenshots.

Updated 9 years ago.
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9 years ago
Sep 7, 2016, 8:42:39 PM

The difference of the stats probably comes down to the quest tooltip showing stats without gear, while the units you encountered in battle may have been wearing armor.


Regarding the missing districts: Do you mean that after you resettled, you had fewer "Happy Decampers" charges to use than you had districts before? Then it is a bug. You should be able to rebuild the city with the same districts as before.


EDIT: I checked your save file. I suspect the reason that the Altar of Auriga disappears after you Setseke is that you somehow managed to have two Altars, and you are only allowed to build one per empire.

Updated 9 years ago.
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9 years ago
Sep 8, 2016, 8:39:50 AM

 I play on impossible difficulty, and I know about happy decampers. But, in this case, city has no last district, after resettle.

     Let’s consider the case of Ice Warg. This unit has 1 level and only one item: Claws(+12 attack on unit, +10 damage on unit). Let’s compare different attributes of this unit from screenshots. Game stats: Life 92, Defense 24.  Stats in the  battle: Life 110, Defense 30.(This second stats is displayed even after battle, w/o any modificators). Btw,  first incorrect statistics is also displayed in the Unit Designs window.(When you assimilated minor faction and can redesign the unit). Many minor factions have similar hidden changes after last patches. So, in my opinion, it's a minor bug.

Updated 9 years ago.
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9 years ago
Sep 8, 2016, 5:26:04 PM

Let me clarify:


1. The city of Tarreal does get one "Happy Decampers" for its Borough Street. Its other District is an Altar of Auriga, of which you are allowed to build only one in your empire. Because you have another city (Smolny) with the Altar, you can not re-construct the Altar when you resetlle. (Pardon if I got the city names wrong. The game has some trouble with the cyrillic names for me.)

2. You will notice that the difference between the stats in the quest tooltip and the Assimilation information, and the other instances are +6 Defense and +18 Life. Tier 1 Iron Breastplate gives +6 Defense and +12 Life, Tier 1 Iron Helmet gives +6 life, accounting for the difference. The quest tooltips displays raw unit stats without any armor equipment, the other tooltips display stats with all the gear. This is the case because the most basic unit design definition has no gear other than a Tier 1 iron weapon (claws in the case of Geldirus). If you strip a Geldirus unit down to nothing but Iron Claws Tier 1, and ten compare the tooltips in the unit designer and the assimilation screen, they should match up.


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9 years ago
Sep 9, 2016, 5:40:14 AM

   THANKS for good answer! Yea, as for Altar of Auriga - i knew it, but if the game allows me to have 2 Altars of Auriga from capture of the city,(usually, in other similar games, small wonders of  foreign factions  disappear and become unavailable, when player captures the city) that,  i thought, maybe, game will allow rebuild it  after resettle. 

   And why not show statistics of quest tooltip  with the weapons, which units of minor factions use by default. Axes instead of claws for Daemons, or hammers instead of claws for Rumblers, for example. It will make less confusion. I would like to know the developers opinion on this matter.

   

Updated 9 years ago.
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