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What are the best faction heros to manage your citys with?

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Broken Lords
Wild Walkers
Vaulters
Necrophages
Ardent Mages
Roving Clans
Drakken
Cultists
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10 years ago
Jan 20, 2015, 4:04:42 PM
Ah but this is confusing because in the assignment section it says "any assignment"

so it should mean you get everything on any assignment? I can verify on my next

game but anyone knows for sure?
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10 years ago
Jan 22, 2015, 3:05:40 AM
BL or Cultists tend to be my favorite picks. Then again, I primarily play BL in any case. For a more traditional play experience, it'd have to be Walkers or Cultists. There's so much clutter in the Mages' heroes, and the Vaulters' heroes are no better. The Phages' heroes are awful in a city, and the Phage path is just awful in general, really. The umpteen army regeneration powers are either too fickle to be worth the investment, or too small to be worth considering in lieu of the Infantry path, and the fact that normal army regen isn't slow at all. Again, I mostly play BL so my priorities may be a bit skewed, but army regen isn't much of a consideration for me, especially with Eyeless Ones in the mix.



Gosh, now I'm hoping for an Eyeless One hero.
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10 years ago
Jan 22, 2015, 12:14:18 AM
Nodor wrote:
There are a couple of Influence Boost Drakken out there that have really nice percentage bonuses as hero skills. I agree that a fully maxed Cultist hero can surpass them. However, you need more governors than you will have access to cultist heroes. And Cultists are so much better for more critical cities that are doing science, dust, or production. Putting a Drakken governor in as a leader in a city that produces influence and food has enabled me to more effectively use my available heroes.
Yeah yeah, it is true that you won't always have access to a Cultist hero. I disagree on Cultists being better for science, dust, and production cities than influence cities though. It doesn't have to be long for Cultists to get that +15% Influence bonus from level 1 Proselytizer, and most of the Cultists that you see in the market have Influence Boost. I think Drakken are more of a last resort for when you need a governor but there aren't really any good options, or you need someone that will level up faster.



At the end of the day, you are defo right that a lot of it depends on what heroes are available and how you use what you got. But I think Drakken pale in comparison to the others due to their weak skill tree. Which kinda sucks since Drakken are supposed to be more of a diplomatic race and end up being much stronger soldiers.
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10 years ago
Jan 21, 2015, 8:56:16 PM
Kuroneko wrote:
Ok thanks.



A lot of the documentation is not very clear....this Games strategy guide would need a strategy guide :O




Saylawl is compiling info for a Endlesspedia. They mentioned it during a broadcast today.
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10 years ago
Jan 21, 2015, 7:30:02 PM
Nomad07 wrote:
Nope, Cultists are better than Drakken for influence. Proselytizer, and Impassioned Preacher are definitely better at generating influence than the Drakken's Narrative Master. Drakken are pretty awful governors and I would go as far as to say they're the worst in the game. Even science boosts can be useful as opposed to the poor skills like Friendly Banner and Raptor's Eye that the Drakken have.




There are a couple of Influence Boost Drakken out there that have really nice percentage bonuses as hero skills. I agree that a fully maxed Cultist hero can surpass them. However, you need more governors than you will have access to cultist heroes. And Cultists are so much better for more critical cities that are doing science, dust, or production. Putting a Drakken governor in as a leader in a city that produces influence and food has enabled me to more effectively use my available heroes.
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10 years ago
Jan 21, 2015, 4:50:26 PM
Nodor wrote:
Best Influence is Drakken
Nope, Cultists are better than Drakken for influence. Proselytizer, and Impassioned Preacher are definitely better at generating influence than the Drakken's Narrative Master. Drakken are pretty awful governors and I would go as far as to say they're the worst in the game. Even science boosts can be useful as opposed to the poor skills like Friendly Banner and Raptor's Eye that the Drakken have.
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10 years ago
Jan 20, 2015, 8:46:23 PM
For Administrative Leaders:



General Purpose Best Hero tree is Cultist.

Best Dust is Broken Lord.

Best Science/Dust is Roving Clans. (trade routes)

Best Production is Wild Walkers.

Best Influence is Drakken

Best Science is Argbadh Bose Something (Vaulters) (ignore the other vaulters, get her for your top science city with all the one per empire science buildings)

Necrophages are ok at Food & Military Production.

Most Ardent Mage and Vaulter heros are terrible administrative leaders (IMO).



Combat depends on your troop type. Different combat trees seem better depending on your army weights for different unit types.
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10 years ago
Jan 20, 2015, 6:57:16 PM
Ok thanks.



A lot of the documentation is not very clear....this Games strategy guide would need a strategy guide :O
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10 years ago
Jan 20, 2015, 6:13:32 PM
If you look at the UI, where it says "Any assignment" for that skill, on other skills it says something like either "When assigned to an Army" or "When assigned to a City", so, clearly, "Any assignment" in this context just means "When assigned to either an Army or a City" (does not imply that it affects cities to which the hero is not assigned), and then in regards to the specifics listed below that on the skill, the ones that affect cities are active when your hero is on an army assignment and ones that affecting armies work when your hero is on a city assignment.
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10 years ago
Jan 20, 2015, 2:07:24 PM
It could mean that the hero has no attribute reductions during winter, anymore, no matter where he ends up being assigned to. That's what I suspect "no negative effects from winter" is supposed to mean, whereas the whole list of effects afterwards describes what you get, additionally, when you assign the hero to a city.
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10 years ago
Jan 20, 2015, 2:00:30 PM
Winter immunity only works on the city the Hero is assigned to? because the immunity says that it can be on any assignment?

or does that mean every city gets Winter Immunity?
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10 years ago
Jan 20, 2015, 1:11:09 AM
It really depends on your purpose. If youre a broken lord, go with broken lord, cultist, and clan heroes, as they all carry dust bonuses. Sometimes you want to make a science city, and should pick ardent mages. influence, go for cultists or dragons. food, probably necrophages. production, wild walkers. If you just want to get a winter immunity, look at all the different heroes, and pick the one closest to the top of the tree. keep in mind that the AI is terrible at choosing where to assign skill points, so usually you just want ones that have several unused skill points, as you can just leapfrog up from wherever the other points were placed.
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10 years ago
Jan 19, 2015, 8:20:53 PM
Cultists are pretty nice.



From a pure FIDSI standpoint, the Science Boost 3 Ardent Mage (Argbadh Bose Something) is the top of the heap: huge base bonus, immediate and large returns from advancements. In some games, she's the only one I'd consider buying. (Don't know why Science Boost is built to be so much better than other FIDSI boosts, but it is. If Vaulter class tree wasn't such crap, there'd be a few of them that would be good too.)
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10 years ago
Jan 19, 2015, 4:18:21 PM
Cultists are the most versatile. Wild Walkers best industry. Broken Lords for Dust. Necrophages for unit production.

All the others are situational...



But I mostly use Roving Clans heroes because they have the shortest pathway to the Winter Immunity, especially useful in the late game when you capture new cities and you want a quick winter immunity. Their main downside is their trade route dependence...
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10 years ago
Jan 19, 2015, 5:48:12 AM
probs Cultists, although Broken Lords and Walkers are still pretty good if you want to focus all on dust/industry.
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