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The Sisters of Mercy

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10 years ago
Mar 3, 2015, 7:25:39 AM
Rudest wrote:


The tier 1 unit is a ranged unit. It would be a unit of three or so who are used to operate heavy machinery and wheel around a weapons platform. The cart they push around would either be a catapult or ballista.




Doesn't really fit with the Mercy / Wrath theme.



I'd think all units would have a Dual nature depending on that status. I'd think the T1 might be a 3 unit Healer focused in Mercy mode, and damage in Wrath mode.



Same for base line unit. Perhaps a regen buff in Mercy and a damage buff in Wrath.



Tier 2 would be some kind of ultimate support unit--A Sister Superior of some sort, perhaps.




See that fitting better for the Heroes.



Vaulters have a Walker, how about a tank for this tier? Slow ponderous, would be great for your aoe damage idea. Slow ponderous short range (2), but high health ranged?



For some reason I keep imagining a female pilgrim as one of the prisoners from the prison ship back story... Imagery reminds me a lot of Sisters of Battle from 40k. I see them having a bit more tech even if medevil inspired.
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10 years ago
Mar 3, 2015, 6:12:35 PM
maybe it's offtop, but...



I read posts and saw that one line of Vicarious:

Dorgeshi" BaseValue="0" MaxValue="6"/>


and my question is... who are they?! smiley: ohh
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10 years ago
Mar 3, 2015, 6:36:38 PM
Garlic wrote:
maybe it's offtop, but...



I read posts and saw that one line of Vicarious:



and my question is... who are they?! smiley: ohh


These ones, I guess



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10 years ago
Mar 3, 2015, 9:16:35 PM
ah, these ones... too bad that they have "r" in their name, because that would be, you know, so wow, very impressive
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10 years ago
Mar 5, 2015, 6:43:44 PM
Their healing just isn't strong enough (completely useless with BL)


As SoM passive increases the passive healing, healing BLs with dust should be cheaper, no?

...

How about change the passive to increase the heal from any source?
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10 years ago
Jan 7, 2015, 12:24:24 AM
I apologize for the necro, but I specifically was online trying to find information on why SoM were so useless compared to any other minor faction and this was the only post I could find which addressed this.

I deemed this preferable to starting a new post. Thank you for the reply, if that's the case then perhaps implementing debuff immunity as a passive adjacency bonus (like morale) would be preferable. at the very least it would mix up tactics and attack order for the enemy team before they could use their debuffs, making the unit somewhat interesting
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11 years ago
Sep 24, 2014, 1:42:47 PM
Don't they heal other units in combat? I think that is the whole point of their unit. Maybe I am mixing them up with another unit, but the healing support is extremely powerful with the right units. The haunts minor unit with healing support is pretty retarded
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11 years ago
Sep 24, 2014, 2:19:06 PM
Hello,



Well, they allow you to be immune against a stun, slow, etc. So they can be quite useful, especially if you don't want to focus on initiative to deny those special abilit. After that, we may still need to reinforce the ability if your feedback feedback demonstrates that we were overrating it. While they can't attack from afar, they should be able to support within a range of 3, then it might be a bug ^^'



Regarding their assimilation trait, the +5% regeneration is working everywhere, so it helps you recovering even on enemy territory. Thanks to that, you can keep going forward after a tough battle and then instantly siege a city, rather than retreating and waiting to be healed.



Cheers
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11 years ago
Sep 24, 2014, 4:53:15 PM
Yea, I agree with his assessment. The support units are too weak when compared to damage dealing units.
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11 years ago
Sep 24, 2014, 5:59:45 PM
the real question is why aren't these chicks a dlc major faction.





For christ sake they are basically the pilgrims of this game. They break off from the civilized world to save the people of auriga...





Traits



The sisterhood of mercy: The sisters are unable to pacify Minor factions but are immune to attack from them because they saved them long ago. This, however is not true for empires. The Sisterhood does not believe in conquest but in a defensive war, they will show their enemies that it is better to fight for a cause then to fight for greed.



-When the sisters conquer a city, the AI or Player is replaced with an AI that is allied to the sisters faction. There will be no expansion penalty and their new alliances will generate X amount of research and dust per turn. In other words, they pacify factions. They also are able to build that faction's units if they pacify their capital.



The Champions of Auriga: All units trained by the sisters go through inoculation making them all immune to all debuffs except stuns and slows.



Noble Warriors: A random hero is generated every 30 turns. Unable to use the marketplace for mercenaries or heroes. Pacified Factions can gift heroes for influence.



Jihadi Loyalty: Minor factions will leave their cities and join forces to crush enemies of the Sisterhood. Only the haunts will not swear loyalty. Only active if enemies are in sisterhood territory and player has no control over minors.



Sister of Force: Known as the inquisitors of their people. These no nonsense women hold nothing back in battle to make sure this world lives in peace. This infantry unit has immunity to all forms of CC while being agile and gets a free counter.



Companion Cavalry: These men left civilization many years after the sisters in order to help them. After finding out they were doing great, they joined forces with the sisters but still must prove themselves worthy to bare the children of the sisters. This cavalry unit is heavily armored and demands attacks from adjacent units. Its armor increases by 25% per hit and is reset at the end of the turn.



Sister of Mercy: These women were the healers of all of Auriga and the best doctors on the planet. Their expertise in the field is amazing. These Support Units have an initiative of 0 but have a special ability which allows them to switch target to whomever is low in health or disabled and heals them to full HP. This ability has a 2 turn cool down but if a free move.
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11 years ago
Sep 24, 2014, 7:51:38 PM
godman85 wrote:
the real question is why aren't these chicks a dlc major faction.


Right? They seem to be more prevalent in the universe (in trailers, in Dungeon of the Endless, the Broken Lords' loading screen) than other minor factions. Still, my game time so far has been limited, so take what I say with a grain of salt.



Upgrading a minor faction to major faction for DLC would be an interesting precedent to set though.



Yet, I guess the inverse sort of happened with the Harmonites.





For christ sake they are basically the pilgrims of this game. They break off from the civilized world to save the people of auriga...





Traits



The sisterhood of mercy: The sisters are unable to pacify Minor factions but are immune to attack from them because they saved them long ago. This, however is not true for empires. The Sisterhood does not believe in conquest but in a defensive war, they will show their enemies that it is better to fight for a cause then to fight for greed.



-When the sisters conquer a city, the AI or Player is replaced with an AI that is allied to the sisters faction. There will be no expansion penalty and their new alliances will generate X amount of research and dust per turn. In other words, they pacify factions. They also are able to build that faction's units if they pacify their capital.



The Champions of Auriga: All units trained by the sisters go through inoculation making them all immune to all debuffs except stuns and slows.



Noble Warriors: A random hero is generated every 30 turns. Unable to use the marketplace for mercenaries or heroes. Pacified Factions can gift heroes for influence.



Jihadi Loyalty: Minor factions will leave their cities and join forces to crush enemies of the Sisterhood. Only the haunts will not swear loyalty. Only active if enemies are in sisterhood territory and player has no control over minors.



Sister of Force: Known as the inquisitors of their people. These no nonsense women hold nothing back in battle to make sure this world lives in peace. This infantry unit has immunity to all forms of CC while being agile and gets a free counter.



Companion Cavalry: These men left civilization many years after the sisters in order to help them. After finding out they were doing great, they joined forces with the sisters but still must prove themselves worthy to bare the children of the sisters. This cavalry unit is heavily armored and demands attacks from adjacent units. Its armor increases by 25% per hit and is reset at the end of the turn.



Sister of Mercy: These women were the healers of all of Auriga and the best doctors on the planet. Their expertise in the field is amazing. These Support Units have an initiative of 0 but have a special ability which allows them to switch target to whomever is low in health or disabled and heals them to full HP. This ability has a 2 turn cool down but if a free move.




Must say, I like your ideas here.
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11 years ago
Sep 24, 2014, 8:00:57 PM
godman85 wrote:
the real question is why aren't these chicks a dlc major faction.



For christ sake they are basically the pilgrims of this game. They break off from the civilized world to save the people of auriga...




Wow. This is not planned, and probably won't happen, but I like the way you think!
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11 years ago
Sep 24, 2014, 8:04:38 PM
Slowhands wrote:
Wow. This is not planned, and probably won't happen, but I like the way you think!
Don't say no... In an Endless Legend, anything is possible, no?
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11 years ago
Sep 24, 2014, 10:23:14 PM
well think about it this way. The sisters already have the most grandiose back story.
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10 years ago
Jan 6, 2015, 10:18:08 PM
Meedoc wrote:
Hello,



Well, they allow you to be immune against a stun, slow, etc. So they can be quite useful, especially if you don't want to focus on initiative to deny those special abilities




I have not bothered to try assimilating the Sisters myself, since, as mentioned before, they are an incredibly weak unit, but I need clarification on this point. Do the sisters confer immunity to units in an area AROUND them? if true then they could be VERY useful. Has anyone experimented with this?
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10 years ago
Jan 6, 2015, 11:06:57 PM
pineappledan wrote:
I have not bothered to try assimilating the Sisters myself, since, as mentioned before, they are an incredibly weak unit, but I need clarification on this point. Do the sisters confer immunity to units in an area AROUND them? if true then they could be VERY useful. Has anyone experimented with this?




(Bit of a necro!)



But no, they don't, which is why they're kind of useless.



Sure, if one unit is stunned, you've got one fewer usable unit that phase. So you can use a SoM and unstun them, initiative values permitting-- which takes the SoM action, so you've still got one fewer usable unit that phase.



Or, you could just replace the SoM with an extra useful unit, which does the same thing, but is more flexible.



Maybe if you were down to one Ardent Mage foe that kept stun-spamming you, you might try mixing in some under-equipped SoM in order to keep costs down, but you'd still be at a huge disadvantage.



It's all a bit silly.
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11 years ago
Sep 24, 2014, 11:32:55 AM
During the third Q&A session SpaceTroll mentioned, that the Sisters of Mercy minor faction had one of the best support units in the game. Well, I was quite surprised to hear that. Justicere's stats are below average, its "Debuff Immunity" capacity is very situational (especially in SP, where the AI spams the most efficient unit available and doesn't use the support class), and according to the XMLs Justicere is the only support unit in the game that can't perform ranged attacks and cast buffs from distance. All right, the unit is rather weak, but perhaps the Sisters of Mercy are worth assimilating due to their empire-wide bonus? Not really. "+5% health regeneration per pacified village on empire" - it's not even a decent bonus in my opinion.



What do you think about this minor faction? Do the Sisters of Mercy need more love from the devs or maybe I simply don't understand something obvious and they are just fine as they are?



My suggestion is to increase Justiceres' Life (they're clerics after all) and allow them to attack/buff from distance.
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10 years ago
Jan 7, 2015, 12:51:15 AM
They have never been useless, but I admit they aren't the first minors that I assimulate, I usually save them for the second or third slot for their healing alone
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