Logo Platform
logo amplifiers simplified

Quest build a new city center and one district level 2, what that means?

Reply
Copied to clipboard!
10 years ago
May 23, 2015, 12:24:08 AM
I dont know what i have to do, how i update one city center to level 2? im new to the game. ty for the help in advance.
0Send private message
10 years ago
May 23, 2015, 7:43:09 AM
candinhoff wrote:
I dont know what i have to do, how i update one city center to level 2? im new to the game. ty for the help in advance.




Put four districts around a district to level it up.
0Send private message
10 years ago
May 23, 2015, 6:02:47 PM
When you found a city, you only have the city center, like here:



Notice that there is a construction called "BOROUGH.S"... (Borough Streets)... This is a district. If you have the Guardian's expansion, you have also special "Legendary buildings" that are kind of considered a district.

You can add these boroughs besides other boroughs and the city center. Each borough exploit all neighbor tiles, adding more FIDSI to your city.



* To be able to build a Borough, you need to grow your city to 2 x the number of boroughs you want to have...

* If a borough or city center have 4 level 1+ neighbors, or more, it is promoted to level 2.

* For the cultists only, if a borough have 4 level 2+ neighbors, it is promoted to level 3.

* Each borough costs 10 happiness to the city.

* Each time you level up a borough, you gain +15 happiness.



So, for having at least one level two district or city center, you must have at least four more boroughs, meaning that your city size should be at least 8.

To have the city center, plus the extra district lvl2, your city size must be 10 or more, unless you have the trait Cellulose Mutation (like the necrophages), that halves the cost of a district (including it's population prerequisites), allowing to have the level 2 districts at size 5.



The plan below is a good initial plan, if you are not considering other strategic factors, like having a port, or access important anomaly terrains:



The initial main goal is to make the curve (steps 1 to 3)... add 2 neighbors to the city center, forming a curve, and finish it in a way that it makes a semicircle... Why? Because with each borough you get 3 extra tiles to explore, and this will capitalize your city's further growth.



Now, to make the lvl2 district, close the curve, making a trapeze (step 4). This won't give you extra territory, but will give you immediately a lvl 2 district, boosting your happiness by +5.



Step 5 will promote your city center: there are basically 2 good options: the triangle and the bar...

These options take into account these pesky borough facts.





So, if you keep expanding your town as a big snake pattern, you expand your territory quickly at the cost of city happiness.

However, if you close the pattern, making the city have much more level 2 districts than level 1 ones, the boroughs.



Notice that the triangle pattern forms 3 lvl 2 districts, instead of only 2 from the bar layout... So, if you don't want to bother too much about growing your city (since both city growth and borough costs get more and more steep as the city grows), the triangle is a good "finish" pattern.



However, the bar layout have the advantage that each new borough you build causes an old borough to be promoted to level 2. So it acts like a "happiness buffer": each new borough actually *increases* happiness, and occupies 2 more tiles.



This thread ( /#/endless-legend/forum/9-tips-tricks/thread/3824-building-big-efficient-cities-borough-streets-leveling-districts ) have a lot of discussions regarding different patterns, and also gives other considerations, of an strategic nature...
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message