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How to deal with Spies?

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10 years ago
Sep 10, 2015, 6:43:13 PM
Hey guys,



I've been playing with the Shadows expansion and kinda hate spies haha. They're more of an annoyance than a real threat but I'm wondering if I'm missing something. Is there any way to prevent a spy from getting in my cities? Round up.. I'm not fond of. It's basically crippling one city for a couple turns to not even remove the spy 100%. So what are you guys doing to deal with the Forgotten? I play Multiplayer pretty much exclusively.
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10 years ago
Sep 10, 2015, 6:45:12 PM
The only way to keep spies out of your city is to ensure your opponents cannot get vision on your cities...
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10 years ago
Sep 10, 2015, 7:32:19 PM
Totally with Prop on this one.



Close borders. If there's a Forgotten player, build watchtowers, or station a hero with a detection accessory and an iron ring on your city center, although against Forgotten it may already be too late. There may still be bugs that allow you to enforce closed borders without detection, and unfortunately, this is pretty impossible to keep yourself from exploiting-- what are you going to do, never make any armies? I hope just knowing that doesn't make you unhappy, I prefer that if exploits exist, everyone knows about them.



Once you're infiltrated, you might be infiltrated for good. If you're RC, setseke, otherwise, destroy the empire you suspect of infiltration.



If you roundup, you're probably better off making sure players know that you're doing a round-up. That will encourage them to exfiltrate, which is the best outcome you can reasonably expect anyways. Be prepared for one last action, and don't cancel the roundup, a good player will wait until the last minute to keep you honest. Make sure you have the detection to enforce your closed borders, to prevent re-infiltration a few turns later. Roundups aren't really that expensive, pay attention to what you're losing. 60 industry? 120 dust? Should be in the ballpark for most factions at the time that I anticipate them contemplating a round-up.



Worst case, offer the city you suspect to be infiltrated to another empire as part of a truce agreement, or salt the earth. With morale actions, an infiltrated city, even a highly developed one, can be a liability.



If it's a Forgotten player, realize that they're probably least interested in taking an infiltrated city-- they want the seniority, they want the tech. For other factions, infiltration gives the recon they need to know when they need to worry about you, but they're going to lean toward taking out infiltrated empires first.
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10 years ago
Sep 11, 2015, 2:31:04 PM
Two things I learned is to first, never share vision with another empire, only map exchange, and two if you build your center on a cliff, they will have to move their army to the same elevation to gain vision of the center center and thus be able to infiltrate your city (also try to build your city center not near the edge of the region). I however do not thing this works against flying units but I do not know whether the army has to contain at least one flying unit or be composed completely of flying units.
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10 years ago
Sep 11, 2015, 5:37:19 PM
The only good way to deal with them is to infiltrate your opponents cities and use the reveal spies empire espionage option.
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9 years ago
Nov 24, 2015, 10:37:05 AM
When doing a round up it seems like it doesn't matter how much pop you have in industry regarding the boost that security gets. Right?



I'm currently playing a Broken Lords game and I am getting infiltrated quite a bit. I've got all my pop currently generating dust, so is there any major negative to just constantly doing round ups?
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9 years ago
Nov 24, 2015, 7:39:56 PM
Szemis wrote:
When doing a round up it seems like it doesn't matter how much pop you have in industry regarding the boost that security gets. Right?



I'm currently playing a Broken Lords game and I am getting infiltrated quite a bit. I've got all my pop currently generating dust, so is there any major negative to just constantly doing round ups?




No, it doesnt matter how many pop you have-- but you might be missing that all per-pop values are halved, including dust.
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9 years ago
Sep 18, 2016, 5:19:41 PM
This is a major annoyance, and it ends up ruining my games in the late game.
The spying feature in Endless legends is more akin to a virus than to a gaming feature, you catch it unaware at some point and then there is little you can do to deal with it. It can be pretty severe too, and very much ruin your game when several opponent, especially AI, keep your cities at size 2 constantly and still can reduce your production. All you can do is watch as there is no effective tool to significantly reduce the hassle or get rid of it (round up is not effective).
I do not play in multiplayer, but I cannot see that spying adds much to the game, personally I had much more fun without it.
Could you allow to disable spying at game creation?

Does anyone have something good to say for spying?


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9 years ago
Sep 19, 2016, 8:00:08 PM

To successfully defend against spies in Shadows, you must not neglect the espionage aspect. Roundups by themselves are not enough.


  • Build Watchtowers everywhere. If they can not get line of sight of your cities, they can not infiltrate them.
    • If there are areas you can not cover with watchtowers, consider researching the Pillaging technology to use a hero as a patrol unit with Detection.
  • Keep your approval up. Higher approval means a higher base Security score.
  • If necessary, research and build the Security improvements.
  • Most important of all: Have your on spies on counter-intelligence missions. Get a spy in every enemy empire you have reason to suspect will spy on you, get them trained up to quickly build infiltration levels, and when the enemy spies hit, you use the action to expel enemy spies.


Also, you just have to accept that no spy defense is ever perfect. That said, even in games against multiple Forgotten AIs, who are usually very aggressive about espionage, I have never had them crush all my cities down to two population in the late game.

Everything else failing, I recommend turning off Shadows, since the Forgotten do not really work without the espionage system, so you would effectively only lose pillaging.


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9 years ago
Sep 20, 2016, 4:55:02 PM

Thanks for the advice.

As you mention, spying has to be taken into account from relatively early game. I had not done that and I had to abandon that game., it was essentially too late to come up with the measures you mention, even though I had good approval.



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9 years ago
Sep 24, 2016, 2:38:55 AM

After several games of starting next to the Forgotten and rage quitting after all my cities were dropped to minimum pop in the early game (and I've yet to catch a spy with a roundup without reloading), I've found that the most economical way to deal with early game spies (vs AI) is to get peace with the offender.  I can't guarantee it works every time, but my current Endless difficulty game as Vaulters I was sandwiched between the Necrophages and the Forgotten with only 4 cities myself.  I peaced the Forgotten ASAP and took out the Necrophages without any spies bothering me at all (and now I'm steamrolling the Forgotten at turn 110).

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