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Cultist Minor Faction Recruits--Do they get stronger over time?

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9 years ago
Nov 30, 2015, 5:52:20 AM
You cannot retrofit cultist minor faction recruits. Is there any means by which they become stronger over time? Or will late-game recruits be just as weak as the very first recruits I might get in the first 20 turns?
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9 years ago
Nov 30, 2015, 6:38:54 AM
They're kitted out the same as mercenaries, with the iron/dust gear for the relevant tier. I am 99% sure they stay with what they get when they spawn, though, but all the new ones you get will be stronger.



In the files they have a different design list than the mercenaries, which means that they might have different weapons equipped, but I've not checked that.
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9 years ago
Nov 30, 2015, 1:23:12 PM
Yes, they´re much weaker than equipped unit, even though they do get stronger through levels. You want to use them as an utility tool - if you can get fast/flying units, use a couple for scout/vision; if you can get tanks/damage dealers like haunts, daemons and minotaurs, you can use a 6 unit stack either as cannon fodder for your main army (units that will indeeed die fast but at least will soak damage and provide morale) or as a distraction sieging unimportant cities to draw attention.



You definetely don´t want to count on them to be your standing/conquering military. Instead, after you´ve depleted their utility, just sell everything to reduce upkeep and make money for strategics which might be hard to extract.
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9 years ago
Nov 30, 2015, 2:45:07 PM
They can also be turned into privateers, to attack empires you currently don't want to be at war with.
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