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List of Lost tales quests?

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9 years ago
Jan 13, 2016, 11:50:55 PM
Hi. I'm satisfied with Lost tale's loreful contents(OMG Vinesnakes have religious culture!!), but I'm curious about how many quests in DLC and how to receive these quests.



It seems some quests are random, and some quests need to assimilate these people. So, is there any guide for triggering Lost tales quests?
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9 years ago
Jan 13, 2016, 11:59:42 PM
I would also love to have a guide for these. I am sure I haven't unlocked all of them yet (for instance, I didn't come across the vinesnakes one).



One of them that I have done is the Dorgeshi one, which from what I understand is only unlocked if you're playing Roving Clans.
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9 years ago
Jan 14, 2016, 9:41:22 AM
I've got a few of them, I'll post them for you.



From Villages:



A Fragile Peace:

The Dorgeshi could be fearsome allies… but can they be trusted? Banished by the Roving Clans ages ago for acts of violence, were they innocent victims or cold-hearted aggressors? Do they keep anger and violence in their hearts? You will need to collect artifacts and antiques to get to the bottom of this question.



Summary: To pacify the Dorgeshi in [Region], discover if you can trust the Dorgeshi.



Objective: Verify the traditional story of the feud between the Roving Clans and the Dorgeshi by producing [Dust] Dust in your city [City] to buy ancient artifacts.



Reward: Foeskewer.







Objective: The “Dorgeshi” weapons were not Dorgeshi, and the supposed “trophies” not even human remains! They are victims; with [Dust] Dust you can buy their trust if you do it quickly (in [Turns] turns).



Reward: Pacification.



Outcome: The Dorgeshi have been pacified with your gift of compensation, but still resent the ill treatment of their ancestors. Acts like The Dorgeshi Banishment, done in haste, can haunt one for decades…







A Diplomat in a Dangerous Land:

The Sisters of Mercy are a cautious faction, only accepting the best in others when they are given clear evidence. They will only negotiate with you once you have proved yourself to be a merciful people.



Summary: To pacify the Sisters of Mercy in [Region], choose the diplomatic path in your dealings with other Minor Factions to prove yourself merciful in the Sisters’ eyes.



Objective: Parley with at least five Minor Factions (0/5).



Reward: Pacification, [Reward].



Outcome: Won over by your peaceful ways, the Sisters submit to your rule, joining your Empire.







From Ruins:



Mothers In Distress:

The ruins are far from the deserted tomb you had imagined. Frantic Ceratans swarm the site, some feverishly digging, others carrying wounded kin and damaged eggs. One approaches. You learn that the Ceratans had thought the ruins a safe haven, but a few days ago the earch shook, burying many of their kin in the underground galleries and tunnels beneath the ruins. Many of the trapped are Ceratan females, refusing or unable to abandon their unhatched young. They ask for your help.



Summary: In the aftermath of an earthquake the Ceratan are desperate; help them by bringing a unit that can improvise shelter and medicine.



Objective: Bring a Settler to the Ruins to improve the organization of the relief effort.



Reward: Ward of the Cocoon.







Outcome: Though some were crushed to death, your efforts have rescued many. Hundreds of eggs have been saved, and the hatchlings are emerging into the light. You wonder how those who lost their brood mother will cope in this harsh world. As thanks, the Ceratans give you an unusual item they discovered during their excavations, the Ward of the Cocoon.







Conflict Resolution:

You are not alone among the ruins. Deep in the site you spy tribes of Hurnas and Tetike in furious dispute over the ownership of some Escaped Specimens. Though you would rather sneak away and not get involved, your troops are spotted and they ask you to judge the affair impartially.



Summary: Settle the dispute between the Hurnas and the Tetike once and for all—by killing one of the tribes.



Objective: Defeat either the Hurnas army or the Tetike army.



Reward: [Reward], 1 Item (Watchman’s Pelt OR Eye of the Hurnas).







Outcome: The battlefield is littered with the dead corpses. The least the survivors can do is tell you their story.



That one leads to either Who are the Hurnas? or Who are the Jotus?







Who are the Hurnas?:

With the Watchman’s Pelt in your sackbag, the furs matted and smeared with blood, you resolve to visit the Hurnas tribe who triggered this massacre. The Tetike deserve that much.



Summary: With the skins of their enemies as proof of the deed, go to the Hurnas to learn more about them.



Objective: Travel to the indicated village and talk to the Hurnas while showing the Watchman’s Pelt equipped on your Hero.



Reward: Hurnas Army: 2 Units, [Reward].



Outcome: The Hurnas have been on Auriga so long they view it as theirs. In truth, the ages they have spent hunting and gathering have given them great wisdom on the beasts and plants; they share some of their bounty with you.







Who are the Jotus?:

With the eye of the Hurnas’ leader in your sackbag, the cloth stained red where the stump of his nerve touches the fabric, you resolve to visit the Tetike tribe who triggered this bloodshed. The Hurnas deserve that much.



Summary: With the head of an enemy leader as your pass, go to the Jotus to learn more about them.



Objective: Travel to the indicated village and talk to the Jotus while showing the Eye of the Hurnas equipped on your hero.



Reward: Jotus Army: 2 Units, [Reward].



Outcome: The Jotus are used to being hated; in shedding blood for them you have gained instant trust and the loyalty of two units. They tell you that though they were bred as guards and gladiators, they were uplifted by dust which they now worship.
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9 years ago
Jan 14, 2016, 9:56:01 AM
There are a little more than 20 quests, some with branches. Some of them have prereqs.



Some of them are pacification quests for villages, linked to a particular minor faction. Some are just started once a faction is assimilated. Some have those and other hidden prereqs just to prevent them from making their appearance systematic. Finally, some are triggered by ruins. smiley: smile
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9 years ago
Jan 16, 2016, 5:25:12 PM
there are at least 2 more quest which get trigger by having certain factions assimilated.



one of them is the erycis(vinesnakes): land of the godheads

which will have you build city districts on at least 3 of the 4 following tiles: woodland, plains, arid and rocky terrain.

reward army of 2 erycis units + reward



second is delvers festival of dust

this one will have you keep 2 delver units garrisoned in your capital and then produce a certain amount of dust for 5 turns

reward: trinket that gives +15 approval on garrisoned city (hero only)



there is also dust gives and dust takes this one can be gotten by searching a ruin

this is a 4 step quest that rewards you with an army containing 2 units of (the bird people forgot the name) and generic reward like most of the new quests
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9 years ago
Jan 16, 2016, 5:32:04 PM
KnightofPhoenix wrote:
I would also love to have a guide for these. I am sure I haven't unlocked all of them yet (for instance, I didn't come across the vinesnakes one).



One of them that I have done is the Dorgeshi one, which from what I understand is only unlocked if you're playing Roving Clans.






Wow, so there's Faction specific quests, thx. By the way You have to assimilate Vinesnakes to activate there quest.





Buzzkillington1990 wrote:
I've got a few of them, I'll post them for you.






Thank you! I never received quests from Dorgeshi or SoM. Sorry for late respond!





Frogsquadron wrote:
There are a little more than 20 quests, some with branches. Some of them have prereqs.



Some of them are pacification quests for villages, linked to a particular minor faction. Some are just started once a faction is assimilated. Some have those and other hidden prereqs just to prevent them from making their appearance systematic. Finally, some are triggered by ruins. smiley: smile




Ohhh so hidden quest is hidden right? Is there any hint or something?
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9 years ago
Jan 16, 2016, 6:27:55 PM
the delver and erycis quest I talked about in my post requires you to have those factions assimilated but I am not certain if those are the hidden objectives/quests
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