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Does anyone ever use Demanding Gods

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9 years ago
Jan 26, 2016, 3:17:44 AM
Just curious, because I can't see ever wanting to use it when I play. It's a tech in a crowded field and I don't ever catch myself wanting to sacrifice population.



Does anyone use it? When and where?
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9 years ago
Jan 26, 2016, 8:44:28 AM
for the quest line you will need it but it is a decent power for doing early expansions builds with the necrophages since most of the time you can just regrow the population in the times that the effect lasts.
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9 years ago
Jan 26, 2016, 9:08:07 AM
Hello.



No, never. It's useless compared to permanant effect buildings, and intense in micromanagement (boring to use). You regrow fast but not so fast, especially when your population is high (ten for exemple). It's better to just have the permanant happiness bonus : sewer (which cost nothing) + market.



Effect should be rebalanced : I would like to see a more usefull and more elegant strategical effect (I would like devs listen me ^^). It could be :



- Can only be used in city of 6 population minimum. Sacrifice one population point. Give you one food reserve, and +30 happiness for the number of turn of the remaining population points. Can be cumulated.



- With that it would be more easy for necrophages to mass plant new cities.







- Another thing : necrophage quest is really the wost and hard quest ligne to do. Nearly no reward, the hero is very expansive to build (20 ressources + 10 strategic + 150 dust...) compared to free hero earned for wild walkers or for forgottens quest ligne.
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9 years ago
Jan 26, 2016, 10:42:10 AM
Jojo_Fr wrote:


- Can only be used in city of 6 population minimum. Sacrifice one population point. Give you one food reserve, and +30 happiness for the number of turn of the remaining population points. Can be cumulated.



- With that it would be more easy for necrophages to mass plant new cities.





I like this idea a lot actually. It would make the necrophages unique in that it could "transfer" population around.

I wonder if it would be a bit overpowered though. Another possibility is one pop sacrificed = 4 cadavers.
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9 years ago
Jan 26, 2016, 11:22:06 AM
Yes, that is what I searched to aim.



I think in all circonstances any features should be focused about the core background of the race, and not redondant with others features. We can be creative without some new programmed mechanics.



And about food reserveds, I want to say too that it's not logical at all that necro does not benefic from reserves technology improving. It would be great if they could use the effect of these tehcs, especially at the first era 3 tech.



These tech are already very rarely used, sadly.
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9 years ago
Jan 26, 2016, 2:52:21 PM
Thanks a bunch, guys. I actually want to change the tech in my mod, because I don't really like it (and probably the stockpiles too), so that's what I was really looking for: the feedback and ideas.. Helpful info. Thanks!
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9 years ago
Jan 26, 2016, 9:23:35 PM
A little late to the party, but I agree that Demanding Gods is very weak. In fact, when I first played Necrophages, I thought the tooltip was wrong and it was supposed to affect all your cities at the same time, because sacrificing somebody in one city to boost the same city did not feel strong enough.
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9 years ago
Jan 26, 2016, 10:12:05 PM
Wow, that would be pretty awesome as well. Sacrificing pop for an empire wide buff! What great ideas! <3
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9 years ago
Jan 27, 2016, 12:41:39 AM
No it would not be a good idea, because too strong effect, and no skill.



Using micro sacrifice, with reserves gained, is more interesting and skilled if well designed.
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